Decypher strange computers, unravel modified tape players, and unlock impossible doors. Point and click your way around a mysterious basement in this challenging escape room game! Can you uncover what secrets are hiding in the dark when even time and space are against you?
Hi all, Tom here!
I just wanted to give you a quick update about what is going on with CRT7 as I've been a little quiet after getting the demo out. Also some quite public [b]stuff[/b] has happened with Unity (the engine I use) since then.
First off, the TL;DR is that if you tried out the demo: thank you so much! I've loved seeing people playing it. Don't worry β I'm still making CRT7 it is just always bit slower at this time of year. If you want more details, read on...
As some of you might know, CRT7 is being made by a core team of one (hi!), with occasional outsourcing/help from awesomely talented friends. Not only that, but I have a day job which varies in how busy it is across the year.
What that means is twofold: I get to make more interesting/personal/weird games for you lot (which I love), but it means some times I have less time/energy to develop CRT7.
But the important parts are: I'm still working on CRT7, I don't have a launch date, and it will still launch as a Unity game now they've rowed back a little on their utterly bonkers original runtime fee announcement. It will just be a little quiet until next year... But don't worry, it's still coming!
I'm really happy with how the demo turned out and people's response to it. It will stay up for a while too if you haven't gotten around to trying it yet. I've been listening to your feedback and I've already implemented some changes and will be implementing more for the full game. Below, for example, is a new option for typed books based on player feedback:
[img]{STEAM_CLAN_IMAGE}/42701004/e73394d9395037cd580bf3f182abb971ec7e1520.jpg[/img]
It was, however, a heck of a lot of work getting the demo out and I needed some time away from making CRT7 - especially as my job is busiest in the Autumn. That, combined with the Unity news meant I wanted to spend some time resting up a little. Don't worry though, it's pretty natural for me to do less development at this time of year and I have way more time at other times of year to create more weird and exciting musical puzzles!
For now, take care of yourselves, keep an eye out here for more news in a couple of months, and keep those wishlists/demo plays coming. They all help massively π§‘
- Amicable Animal