What Is Fay Keeper?

[img]{STEAM_CLAN_IMAGE}/45106216/3c09893d8fd67558c4566b1917109e3542a8c39d.png[/img] My name is Angelo and I'm one of the producers at [i][b]Blue Gravity Studios[/b][/i], and I'd like to tell you more about our new game [b]Fay Keeper[/b], why it exists, what it is, and what it isn’t. [h3]Why Fay Keeper Exists:[/h3] Fay Keeper is BGS's attempt to capture the essence of what made the classic handheld creature-collecting games so special. If you’re a long-time fan and have felt a growing frustration with how recent entries in the genre have drifted away from these core elements, then you’ll understand why we’re so passionate about bringing this game to life. We want to do this for those who miss that straightforward, addictive gameplay that kept everyone glued to their handhelds as a kid. [h3]What Fay Keeper Is:[/h3] It’s all about the core gameplay loop of battling, catching, and evolving, without the distractions of unnecessary side content. We’re not trying to reinvent the wheel here, but rather, refine it to make it smoother and more enjoyable. We’re aiming to build a game that can grow and evolve over time, with new creatures, regions, and battles being added as free updates. Think of it as the platform you’ll turn to when you want the pure, creature-collecting experience, be it solo or with friends, but benefiting from all the innovation now present in PC gaming and modern game design. A huge inspiration for us here at Blue Gravity Studios is the vibrant scene of fan-driven games and community-made projects (some folks from our team actually hail from these). There’s a gigantic and passionate community out there that’s kept the spirit of the classic creature-collectors alive through their own creations, and we want Fay Keeper to be a game that resonates with that same dedication and love for the genre, that respects its roots while offering something fresh and polished. [h3]What Fay Keeper Isn’t:[/h3] We are not trying to be a clone of any particular game. We’re learning from what’s worked—and what hasn’t—in the genre. Though it has multiplayer, this isn’t an MMO. There's exploration but are not loading it with puzzles or complex narratives that slow down the action. We are certainly not doing gimmicks like AR. Our focus is on creating a rich, battle-centric experience. We’re not interested in a game with convoluted systems, overflowing with hidden and side features. We want an objectively simple, accessible, and fun design. To dive right into the action, not get lost in menus, mini-games, labyrinthine routes or puzzle filled dungeons that pull you away from what matters—battling and catching creatures. [h3]What The Future Holds:[/h3] To achieve this vision, player feedback is going to be crucial in our development process and that's the reason for this post, its the reason why we are talking about it so early in development, why we have pages for it up on Steam and Twitter already, and it almost goes without saying that it means we are looking to have it on Early Access at some point in 2025, if everything goes well. So get involved, we want to take all the help we can get! [b][url=https://store.steampowered.com/app/3088760/Fay_Keeper/?beta=1]Wishlist Fay Keeper on Steam[/url], follow us on [url=https://x.com/faykeeper]social media[/url][/b], let us know what this all makes you think, we welcome all feedback and encourage any conversation about the game and the genre. [i]Blue Gravity Studios[/i] is making this for fans like you, and your insights will help guide us as we move forward. [i][b]Thank you![/b][/i] [img]{STEAM_CLAN_IMAGE}/45106216/a4fff2fb5d674ba7faad517f06224cf7ddec9552.gif[/img]