Escape the Mad Empire is a party-based, rogue-like dungeon crawler with intense and deeply tactical combat. Overcome the challenges as a band of heroes, and preserve their lives and sanity by managing resources and growing your base. Can you Escape the Mad Empire?
Welcome everyone!
The game has been in development for over 4 years now but we still have a long road ahead before Early Access, planned for early 2023.
During this period, we'll be mostly posting news about major milestones and development logs.
The game is relatively simple to jump-in but has a lot of depth and mechanics. So we'll start introducing those mechanics through a series of development logs. Just to give a few examples, we'll discuss about the combat system, tactical system, character classes, skills and spells, craziness of the magic items, bosses, various resources management systems, base-building elements, crafting, different game modes, etc. etc.
[b]Release Roadmap[/b]
We are currently on our 10th major milestone. The main goal of this milestone is to bring the gameplay in a quasi-ready state for Early Access. Here's the major objectives:
[list]
[*] Finish major Hub functionalities like basic crafting system, missions system, interfaces, character upgrades functionalities, library (skills unlock), graveyard, etc.
[*] Magic items overhaul (rarities revamp, balancing and new items)
[*] Instability system
[*] Skills upgrade system (all skill/spell will become upgradable)
[*] Combat system: revamp armor mechanic to include physical and magical shields
[*] General balancing and calibration
[*] Complete reward screen after missions
[*] New treasure chest rarity tiers and review loot balancing
[*] General tweaks, minor feature additions and bugs fix
[/list]
The milestones schedule might be modified along the way but here's the currently major planned milestones:
[list]
[*] Milestone 11: tutorial and early game Content
[*] Milestone 12: story, Quests and immersive content
[*] Milestone 13: alpha release preparations
[*] Milestone 14: additional content (new apocalypse content, environements, stories, monsters, etc.)
[*] Milestone 15: beta release preparations
[*] Milestone 16: Early Access release
[*] Post-EA Milestones: TBD but at least iterations based on community feedback, gameplay content and end-game story content
[/list]
That's it for now! In the meantime Please feel free to visit the community forums to discuss and ask question about the game!