WELCOME - SPP WIRE #1

[h2]Welcome to the STORROR Parkour Pro Community![/h2] So glad you're here! We are super excited to have released Wishlist on Steam earlier this week- and after many months of preparation, we can't wait to show you more of what we've been working on. New episodes from behind the scenes, development updates, Q&A's and sneak peeks, will all be coming your way. In the meantime, we thought it would be worth introducing you to the full technical and creative team behind the development of SPP. Meet HITS - or Hole in the Sleeve - our indie game studio consisting of programmers, artists, and creatives that are bringing Storror Parkour Pro into the world. [h3]The HITS Team: [/h3] [list] [*][b]Davide 'Dado' Pirola[/b] - [i]Programmer[/i] - game developer big cheese with all the experience. [*][b]David Aniebonam[/b] - [i]Programming Lead[/i] - solving problems & getting technical with animations. [*][b]Drew Taylor[/b] - [i]Creative Director[/i] - overseeing the vision & bringing the Storror vibe to SPP. [*][b]Ben 'Guns' Meakins[/b] - [i]Lead Artist[/i] - nerding out over creating the environments. [*][b]Mostafa Azimzadeh[/b] - [i]3D Artist[/i] - bringing props & in-game assets to life. [*][b]Francesco Pergola[/b] - [i]Lighting Artist[/i] - crafting the lighting & atmospherics. [*][b]Francesco Prina[/b] - [i]Technical Artist[/i] - working closely with the rest of the art team. [*][b]Nicola 'Woody' Ferruzzi[/b] - [i]Network Programmer[/i] - looking at a lot of code, a lot of the time. [*][b]Brandon Terrazas[/b] - [i]Sound Technician[/i] - bringing those punchy sounds to jumping off buildings. [*][b]Jun Fassone[/b] - [i]Character Artist[/i] - Artsy creative making all the clothes look good. [*][b]Raj Shoor[/b] - [i]Admin & HR[/i] - co-ordinating this lot and keeping things moving. [*][b]Hannah Snow[/b] - [i]Social Media Manager & Content Editor[/i] - your go-to here on the SPP Hub. [/list] Now let's answer some of the questions that are already floating about here on the hub... [I][b]When is early access releasing?[/b][/i] Early access is set for release within the first quarter of 2025. [I][b]Will there be in-game water challenges?[/b][/i] Yes! Anything can be a challenge in SPP - team up and challenge your friends to a stick off over water, create your own challenges within the maps, or simply rack up as many points as you can in skill comps. [I][b]Will it be good?[/b][/i] Yes. [I][b]Training spots?[/b][/i] We can't spoil too much about which spots will be featured in SPP yet, but we can confirm that London's iconic Isle of Dogs is an in-game location. Climbing moving cranes, riding speeding trains, and exploring those familiar streets will all be explorable and trainable from a whole new perspective. ...Looking forward to sharing more with you on the SPP journey! [i]Any more questions? Got some artwork, or want a discussion? Hit up the community feed here and we'll be keeping you updated with what's in store [/i]