In the [url=https://steamcommunity.com/games/896250/announcements/detail/4024598238779766416]news last week[/url] we announced the Legion faction is almost finished. There, you might've learned that the Nether started to consume the fabrics of reality, and now it's reflected in the corrupted Nether environment.
[img]{STEAM_CLAN_IMAGE}/38134458/315fd5138e49de031e35ef147df6a2122f8663e0.png[/img]
This change should allow the world to be much more filled, which is one of the most important things to address before Liquidation is ready for Early Access.
Which part of this environment do you like the most? What's the thing you'd like to see next?
[img]{STEAM_CLAN_IMAGE}/38134458/de1a2fe8216e6d812eb56815ad015974587f089e.png[/img]
We've also improved the idle avoidance response, but what does that mean?
While playing RTS games, you might've noticed that units need to interact with each other when not directly controlled - for example - when a group of your units is passing through your idle army.
After introducing unit collision a while back, we faced a problem - idle units often blocked moving ones... So here's a demo of how it works now, where Husks - Legion faction workers - are running around other Husks.
[img]{STEAM_CLAN_IMAGE}/38134458/aaf4e741ac086a1487959e70302a43dae0a5a1b6.gif[/img]
If you want to get news firsthand and/or want to participate in building the Liquidation community - come join us on Discord! Feel free to drop by to chat about the game too!
[url=https://discord.com/invite/liquidation][img]{STEAM_CLAN_IMAGE}/38134458/6e9a6f6e368852050a66fe7768469c5f49d7ab8b.png[/img][/url]