Weekly Roundup - 5/7/2022

[b]Happy weekend to all of you weed-whacking warriors![/b] I'm stuck here waiting for my pizza delivery, and figured I'd spend a few minutes catching you all up on what's been happening this past week regarding [i][b]Touch Some Grass[/b][/i]. I've been almost totally occupied with the upcoming game mode - [b]GRASS-TEROIDS[/b]. The overall design of this mode has now been finalized, which means I can start working on the programming portion this week. It also means I can start running my mouth about how it's going to work! Let's get into it - [h2]New Game Mode[/h2] A lot of thoughtful design has gone into this new game mode, and it was very important that my billion-dollar Market Research team appropriately identified what it was that makes a video game entertaining. After thousands of hours of AI-driven machine-learning data analysis, my team has finally settled on the following characteristics, which we are now referring to as the "Pillars of Effective Game Design". [b]THE PILLARS OF EFFECTIVE GAME DESIGN[/b] [olist] [*] Easy to understand [*] Difficult to master [/olist] Incredible. Money well spent. With that information placed squarely in the back of my mind, I went to work piecing together how this new mode was going to function. However, to properly explain it to all of you "1080-quickscope slide-boost alt-tab" gamer gods, I'm going to need some assistance from our resident Concept Artist, who was recently featured in our newsletter from two weeks ago. [i]-carefully puts on oversized cowboy hat and fake mustache-[/i] Howdy, y'all. It's me. The Concept Artist that was recently featured in the newsletter from two weeks ago. Let's take a look at another museum-quality piece of concept art, that seeks to visually explain how the new game mode will function - [img]{STEAM_CLAN_IMAGE}/42182142/c83475f88216a569bd5011c1e06f2d64117ba2d5.jpg[/img] Basically, once the game begins, and you start touching grass, every few seconds, a random section of the grass will blink red, warning you that an asteroid is about to make impact with that particular section. You will then have a small amount of time to move your hand away from that dangerous section, before an asteroid smashes down and explodes. If you leave your hand in the "danger zone", the asteroid will hit your hand, causing you stop touching grass. If at any point you stop touching grass (either because you stopped naturally, or an asteroid hit your hand) the game will end, and your score will be tallied up and added to the new Leaderboard. That's it. Yeeeeeee-hawwwwwwwww! [i]-stuffs cowboy hat and mustache into a garbage can-[/i] Thank you, Mr. Concept Artist! [h2]Final Thoughts[/h2] I just heard the door bell, which means it's PIZZA TIME! As usual, thanks so much for playing, and for all the amazing community content! I'm super excited to start programming this new game-mode for all of you Tenacious Titans of Turf-Touching, and hope you are all just as excited to give it a try! See you next week! And as always, happy grass-touching, my friends! ːsteamhappyː