[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31713174/a53b22e84e9c2bb61e95887513c39048f1f93fb2.png[/img]
[i] All work and no play makes VOID a dull boy…
All work and no play makes VOID a dull boy…
All work and no play makes….[/i]
…Hey there guys and gals,
another weekly update is here, and boy, it’s a biggie. Hope you guys had a productive week because weekend is here, and it’s time to
[b]have some fun[/b] 😊 Here’s what we’ve been up to these past few days:
[h1]Technical Issues[/h1]
[list]
[*]Fixed bug with beam not damaging multiple enemies
[*]Fixed statistics and hub screen missing audio
[*]Reduced run-time memory usage and allocation
[/list]
[h1]Balancing Issues[/h1]
[list]
[*]Balanced and changed turret enemy AI and visuals (purple, yellow, orange galaxies)
[*]Balanced green galaxy enemy
[*]Improved bomb and turret range visuals
[*]Improved enemy performance
[/list]
[h1]More of “Wait, that was broken?” Fixes[/h1]
[list]
[*]Improved green galaxy scenes for enemy collision
[*]Improved purple galaxy enemy visual effects
[*]Improved visual effects performance
[*]Improved UI performance
[*]Improved pooling performance and memory
[*]Improved green galaxy visual effects
[/list]
Hope you guys have a great weekend.