Weekly Patch 5

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31713174/a53b22e84e9c2bb61e95887513c39048f1f93fb2.png[/img] [i] All work and no play makes VOID a dull boy… All work and no play makes VOID a dull boy… All work and no play makes….[/i] …Hey there guys and gals, another weekly update is here, and boy, it’s a biggie. Hope you guys had a productive week because weekend is here, and it’s time to [b]have some fun[/b] 😊 Here’s what we’ve been up to these past few days: [h1]Technical Issues[/h1] [list] [*]Fixed bug with beam not damaging multiple enemies [*]Fixed statistics and hub screen missing audio [*]Reduced run-time memory usage and allocation [/list] [h1]Balancing Issues[/h1] [list] [*]Balanced and changed turret enemy AI and visuals (purple, yellow, orange galaxies) [*]Balanced green galaxy enemy [*]Improved bomb and turret range visuals [*]Improved enemy performance [/list] [h1]More of “Wait, that was broken?” Fixes[/h1] [list] [*]Improved green galaxy scenes for enemy collision [*]Improved purple galaxy enemy visual effects [*]Improved visual effects performance [*]Improved UI performance [*]Improved pooling performance and memory [*]Improved green galaxy visual effects [/list] Hope you guys have a great weekend.