Weekly Dev Log #14

[b]Greetings![/b] Welcome back to yet another weekly dev log, where I go over all the changes from this past week, as well as where things are headed in development. [b]What have I worked on this past week?[/b] [b]New Art![/b] If you've seen the store page or played the demo recently, then you'll no doubt have seen the new art in the game. For the longest time I felt something was 'off' about the art, and I figured out that it was simply too similar, too plain. To remedy this, I added a variety of new tiles to all the floor/wall tiles in the game, so that you'll see randomized tiles instead of the same texture repeating over and over. [b]Behind the Scenes additions![/b] As it always happens in game development, a lot of the changes and new code is not for the player to see, but rather to ease development along and add more tools to use. There have been a few of these changes this past week, including a redo of a part of the level generation that allows me to generated 'cities' with buildings as close together as possible. I've also changed how patrolling works for NPCs so I can now have multiple patrol routes in a building. There are a few other additions, but that covers the major ones. [b]New Demo Version![/b] There's been a ton of minor changes and fixes that I've ironed out these past weeks, and they're finally present in this latest demo version. Feel free to read the patch notes [url=https://discord.com/invite/7swfXbqDEu]here[/url] [b]Where are things headed?[/b] The game is progressing smoothly, and I'm trying to polish it and improve it as much as I can before this upcoming Steam Next Fest. I plan to work on adding new buildings. items, and abilities to bring a lot more variety and fun to the game. Thanks for reading, and as always I look forward to hearing from you. Until next time, aGoldenFly