A top-down adventure game in a coloring book world full of vibrant characters. Use painting powers to explore, solve puzzles, make friends, and draw on anything! From creators on Wandersong + Celeste.
Since our [url=https://store.steampowered.com/app/1123450/Chicory_A_Colorful_Tale/]previous bugfix report[/url], build has gone from 1.0.0.53 to 1.0.0.56.
[b]Changes:[/b][list]
[*] *Saves now create a backup file to hopefully mitigate the extremely rare case where it saves incorrectly/corrupted on PC
[*] Rainforest flowers now have a much higher priority to receive clicks even when the player is standing on/in front of them. This also makes bombs easier to operate when combined with these.
[*] Added button shortcuts for Undo/Redo and made the buttons interactable for co-op players
[*] A certain NPC who gives you litter for accomplishing something obscure will now give it to you on any interaction after you've beaten the game
[*] Lowered the fill % requirement for the wall mural in Dinners
[*] Added 1680x945 resolution
[*] Increased the distance from which you can interact with Couscous slightly so the player doesn't walk out of it during conversation
[*] Increased Clementine's interact priority while in your parent's house so she's easier to interact with next to your painting
[*] Save & Quit saves the player's "respawn" point rather than current position. This prevents a lot of issues with Saving and Quitting while in unusual locations.
[*] Reduced time taken by flushing textures (something the game does regularly to limit memory growth)
[*] Reduced memory used in general
[*] Changed the name/design for an NPC and adjusted their house layout
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[b]Fixes:[/b][list]
[*] Bad memory leak when visiting the screen with Pickle's house
[*] Crash when loading a corrupted/incorrect custom stamp file
[*] Save and Quit while standing on glowy cave worms would cause you to go out of bounds on load
[*] Fixing the above accidentally introduced an issue where all cave worms were non-collidable until you got glow paint, which we fixed a day later, lol
[*] *Bombs / the player can push each other out and into weird places when riding on a flower, platform.
[*] *Rare freeze during the 3rd boss encounter
[*] *Rare crash when deleting decor
[*] Jumping diagonal-down across a screen boundary while swimming in water next to an elevated area would allow you to get out of bounds
[*] Pickle's paint is invisible during a later segment of the game
[*] Adjusted UI text on some screens which erroneously displayed inputs for co-op players
[*] Skipping Cutscene while a drawing replay is onscreen would cause issues/freeze
[*] *Possible to get 100% of clothing gifts but the game does not verify it
[*] Possible to unintentionally destroy a character's house after beating the game
[*] Luncheon cafe is open during a critical endgame sequence where it shouldn't be
[*] Possible to get stuck by using a mushroom in a remote area during a critical endgame sequence
[*] In the postgame, possible to place a permanent item over a gift thus preventing 100% completion
[*] Erasing a geyser while swimming in it orphaned the player in a bad place
[*] Dad hints for a certain sidequest in the postgame were missing clothing names
[*] Missing Mom phone text after getting 100% completion in non-english languages
[*] Bad paint hitboxes on Chard&Licorice, Wielder Temple plants, and a few others
[*] MANY more out of bounds fixed. There were so many, I'm sorry LOL.
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[i]* These changes/issues are extremely weird and rare and we couldn't necessarily reproduce them, but we made changes to prevent them from occurring that hopefully address the problem.[/i]
Still more to do, but the issues are thankfully getting more and more obscure and less progress-blocking. Thank you everyone again for your amazing support of the game--this has been by far my most successful game launch ever. It's been so fun to see all your art and read our steam reviews <3