Wednesday Update Log

Swords of Gurrah

Swords of Gurrah is a real time multiplayer sword fighting VR game. Fight with or against friends, with battles up to 12 players. Choose from over a huge variety of weapons and create a fighting style of your own!

Hi Gladiators, it’s time for another [b]Wednesday update log![/b] The last few weeks have been primarily focused on fixing IK, replication, and various other bugs in preparation for our launch. Fortunately we have made major progress during this time and we can't wait for everyone to get in and play! [b]Since Last week we:[/b] [list] [*] Implemented in game voice chat [*] Implemented prettier VFX for Aqueduct and Locker room [*] Further refined replication for a smoother swordplay experience [*] Implemented fancy Victory and Defeat screen [*] Made blocking/hardening quicker [*] Can lock both hands when using two handed weapons [*] Hands now properly rotate when switching angles on two handed weapons [*] Aqueduct now works for all game modes except CTF [*] Forcepull is now tighter and should feel more natural. [*] Added drone AI [*] Slight Weapon Balancing [/list] [b] Our primary focuses for the upcoming update are:[/b] [list] [*] Continue to refine replication [*] Refine Replication for thrown items [*] Correct skeleton positions [*] Fix IK issues [*] Implementing positional voice chat [*] Refine Marketplace [*] [/list] We’d like to thank you for your patience and participation while we finish up and get ready for early access launch! [b]-Devster[/b]