It's not what you say, it's how you say it. We should talk is a short-form narrative game that will make you think carefully about the words you choose. Can your relationship survive the night?
How does it feel to explore a relationship playground? In [i]We should talk[/i], players are encouraged to think carefully about the words they choose as they interact with various people in a bar, while also texting their partner at home. Using the sentence spinner mechanic developed for this game, players craft sentences in response to the in-game characters, allowing them to explore the nuances of conversation with interactions of various intimacy levels.
In a live-streamed event on Twitch and Steam, Jordan Jones-Brewster and Carol Mertz will describe the development process of this unique narrative mechanic, and how it allows for a different way to engage with meaningful choices. Afterwards, the development team will respond to questions in chat about the design and development of [i]We should talk.[/i]