Let's get the party started! Play solo or connect with your friends, pick a track, choose your instrument and start playing away. The fun never stops: Import your own tracks and prove that you and your buddies are not going down in history as the ultimate Disaster Band.
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Hello fellow chaos musicians,
we are happy to announce that we just dropped a new update for Disaster Band. The extensive list of changes and additions you can find a little further down below.
Furthermore, we are thrilled to announce that very soon you'll find even more players to join you on your journey to dominate the global stage.
On July 11, Disaster Band will be released on PlayStation 5, Xbox Series X|S and Nintendo Switch - with full cross-platform multiplayer on all systems and support for additional songs via Mod.io on PlayStation and Xbox.
We are very much looking forward to welcoming console players to the Disaster Band family!
Produktivkeller Studio and SunDust
[hr][/hr]
[h3][u][b]Ver.: 1.16.1.41[/b][/u][/h3]
[u][b]General Improvements[/b][/u]
[list]
[*] Instruments will not continue to play if the button is held at the end of a song.
[*] It is now possible to pause a song in Single Player.
[*] Do not evaluate user input when interaction is blocked in 'Music Arena'. Instead use the perfect pitch so it is less bad for other players in the multiplayer session.[/list]
[u][b]Steam Invites / Friend list features[/b][/u]
[list][*] Players can invite their friends to join a session. Invites can be accepted from anywhere in the game.
[*] Players can now join friends using the Steam Overlay.[/list]
[u][b]MOD.IO[/b][/u]
[list][*] We now officially support mod.io in the game. You can download and browse mods using the mod.io browser. All songs that are currently on Steam Workshop will stay in the game and continue to be fully playable. But they are not available in cross-platform-multiplayer.[/list]
[u][b]New Controller Input Modes[/b][/u]
[list][*] Auto-Tune Hero -> Player just have to hit the timing of the note, the pitch is always perfect
[*] Guided Chaos -> Players have to move the stick in the direction of the next note before playing it
[*] Freestyle Fiasco -> Hands on direct input mapping of the movement of the stick
[*] For each controller mode there is now a distinct leaderboard!
[*] Players are asked to select their preferred controller assistance type after the Start Screen (to change this players can always go back to the start screen).[/list]
[u][b]Improvement of the previous Controller Support:[/b][/u]
[list][*] There is now an option to enable controller vibration in the general settings.
[*] We now also support PS5 controllers.
[*] Appropriate controller icons are being used everywhere.
[*] When the back button is pressed in the lobby, the pause menu now opens.
[*] Leaderboard tables can now be scrolled conveniently with a controller.
[*] Display controls footer after closing the "Delete a save game dialog".[/list]
[u][b]User Interface Improvements[/b][/u]
[list][*] Set the font size for the player name in the result screen to '22'. This ensures that player names with 16 characters like 'WMWMWMWMWMWMWMWM' can be displayed.
[*] Auto size lobby badge for extra long user names.
[*] No longer display "No Games Found" right away when opening the session table, only show it if there are actually no games found after one second.
[*] Host would not start with 100% accuracy.
[*] Expandable menu in lobby on the right side would add 'host' suffix to player name when playing in single player.
[*] Show feedback notification after multiplayer shutdown or disconnect after kick.
[*] Increase the width of the player name in the menu so the full name can be displayed.
[*] Add an options menu with kick and report option to the band tab in the lobby for each connected player.
[*] Use the existing scroll view handling for settings entry scrolling.
[*] Scroll the settings menu to the top when initializing so the selected element is visible.
[*] Always select the first button when the menu is opened.
[*] Update lobby badge for newer instruments.
[*] Increase length for normal splash screen as VFX effect got cut off.[/list]
[u][b]Bug Fixes[/b][/u]
[list][*] When a client has already returned to the lobby while the host selects 'Return to lobby' in the pause menu while being in the music arena, the client would show an infinite loading screen as the scene to unload is not valid.
[*] Disconnect voice-line was audible when the local player got kicked.
[*] Region badge in lobby now shows "automatic" instead of broken translation key if the automatic region is unknown because it has recently been added to Fusion.[/list]
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