A surreal, coming-of-age tale set in early 2010s Central Florida, Siren's Call is the small town you swore you'd always leave. Something inside you knows this is your last chance. Will you reach escape velocity?
Hey everyone, Jacob here: the sole programmer and main developer of Siren's Call: Escape Velocity.
As many of you know, reviews are the easiest way to help out any small indie game because it lets Steam know people are interested in it. Because of this, hitting 20 reviews is the first seriously big milestone for Siren's Call: Escape Velocity, with the next one being 50. To everybody who has taken the time to review the game, you all are absolutely amazing and the lifeblood of this small community of ours. You have my eternal gratitude.
As a small treat to show my appreciation, I have decided to add a fun little feature to the game with our next update. In about a week, EVERY JOURNAL PAGE IN THE GAME WILL NOW HAVE ITS OWN DEDICATED SCENE (with the exception of the poems). Think something in the style of Higurashi's TIPS section. This has been something that has been recommended to me in the past, but the amount of overhead it would've created was staggering. I've decided to go forth with it though. If we get to 50 reviews, I promise to do something even more impact, but for now, this seems like a good way to show my thanks.
I love you all. Thank you for helping make Siren's Call what it is.
Yours,
Jacob