Build colonies and portals. Protect your settlers from catastrophes. Find the lost components. Mine resources. Escape with a rocket. Save us all!
[h1]Right from the start[/h1]
the UI was a major problem in AUTARKIS.
The game is based on the balancing of resources, so the language of the UI has to be self-explanatory and at the same time informative and minimalistic.
These requirements are not easy to implement, but we tackled them.
The screenshot shows just a small section of how the mission planning should be designed. The implementation will take some time, but the new UI should be integrated before Christmas.