We are not a single-player game; we are an online game!

Dear Players, Greetings to everyone! We've noticed that many players have misunderstood our game, thinking it's a single-player game with just 2 hours of gameplay after a one-time purchase. As an online game, the current content we’ve developed offers 365 days of gameplay. We, the development team, would like to clarify a few points for our players: We are a multiplayer online game: Our game includes features like special CG unlocks that require multiplayer team coordination, such as 3P and multi-character storylines (expected release in 2 weeks). To meet the needs of online play, we’re also designing more engaging gameplay mechanics. Our game offers a distinct experience compared to existing products on Steam, and while the current version is not yet perfect, we welcome your feedback and patience as we continue to grow. The EA phase of the game includes 12 chapter maps, each with 6 to 12 main story levels and around 10 side quests, incorporating a variety of puzzles and combat elements. The EA version features nearly 50 goddess illustrations, which can be collected through a gacha system and by replaying map levels within the game. There are over 100 H-scenes in the game, with more than 50 available for free gameplay experience. Our game’s online system includes not only gacha and development features but also CG and boss battles that require multiplayer teamwork to unlock. The online system is designed to offer faster game progression or additional collectible elements, and does not impact the single-player experience. To clarify, the initial price of our game includes the cost of the H-scenes that are free to play (with more than 50 scenes planned for future release). Currently, over 10 free scenes are available, hidden within maps and other systems for players to unlock. Next week, we’ll be updating the game with a CG recovery system, which will include defeat CGs and more. The $2.5 price already reflects great value—covering this content is a big commitment from our development team, considering that even a basic artist costs more than this, not to mention the time and effort of a whole development team to create a fun product. Once again, we thank you all for your support. We value every player’s opinions and suggestions, and we hope you understand the challenges our development team faces. Thank you, dear players, for your feedback! Let’s grow together and create a truly enjoyable game, enriched by your valuable input and suggestions! [img]{STEAM_CLAN_IMAGE}/45107180/3c8c5b28fe3500592a2cce0cf156608c8966499d.jpg[/img]