Wasteland Remastered – v1.07 Update

Wasteland Remastered

The RPG classic rises from the nuclear ashes! Wasteland Remastered is an overhaul of the 1988 title that brought the post-apocalypse to video games. See where the Wasteland series began and experience the character and world the sequels are built on.

The second content update (v1.07) is now live, and includes the improvements and fixes from our previous Beta builds. We will continue to track known issues and upcoming patch plans in the [url=https://steamcommunity.com/app/875800/discussions/]Wasteland Remastered General forum[/url]. [b]Improvements:[/b] [list] [*] When you are selling items, equipped items are now highlighted in the store. [*] Scaled up the user stats/combat window popup to improve overall text size for that UI. [*] Joypad now automatically selects the previous item on a page when the current one is deleted. [*] Added level up audio for the [spoiler]special level when you complete the game.[/spoiler] [/list] [b]Fixes:[/b] [list] [*] Fix for when the roster would not update; if you tried to create a 5th player character in Ranger Center, it would result in causing the roster to not reflect any damage taken or equipment changed, until you loaded a save game. [*] Added support for ending the player character creation in the Ranger Center, without spending all your skill points. [*] Changed the character name input to supporting Mixed Case display – for player creation in the Ranger Center, [spoiler]during cloning[/spoiler] and conversation dialogs. [*] Added a level up musical sting based off the original DOS tune. [*] Fixed the player’s name displaying twice in the promotion text. [*] Fixed the Indian Male and Mexican Male models drifting off their base, when you entered an encounter (which added up over time). [*] Fixed a crash that occurred if you [spoiler]dug up the sonic key from the golf course[/spoiler] and reloaded the Las Vegas map multiple times. [*] Fixed the distance check for the display of fixed encounter enemies models, for example [spoiler]the ghouls in the graveyard of Quartz[/spoiler]. [*] Fixes for erroneous rendering of some loot bags and other items, where the game thought you were in a zone different to the one you actually were, when playing with disbanded parties. [*] Fixed the spacing on the price / item headers in the shops. [*] Fixed a bug where the bottom right text log would not scroll to the bottom of the text, after all the conversation from a conversation dialog was added to the text log. [*] Fixed a few places where the combat text wasn’t clearing between actions. [*] Remove the “which way” direction select overlay, if you load a save game while it is on screen. [*] Fixed the crash some users were experiencing when talking to Faran Brygo. [*] Fix for bug in Luck, Dexterity, Strength and Agility that was affecting the result of combat in Hand-to-Hand and Ranged combat modes. [*] Fix for bug in Unjam code that would auto-unjam a weapon in certain circumstances. [*] Fix for issues with the item list display, not appropriately displaying the 4th page of items (and a few other issues). [*] Fix to lock out being able to save in combat, when selecting a "run" or "use" direction. [*] Fix for double-movement when using controller. We now have two repeat delays, the first is longer and used only for the first press, the second the same as in previous builds, for the 2nd (and further) repeat. This allows finer control of single click movement (eg when using a climb skill on the rocks in Highpool caves), but still the smooth movement when holding the direction down. [*] Crash fix for when you exit [spoiler]Faran Brygo's after failing the password twice[/spoiler] while in combat, while wearing high-level armor and taking damage. [*] Crash fix for when an encounter begins, when checking if the encounter is hostile. [*] Fix for player stats not being cleaned out when creating a new character, when making a new character later in the game. [*] Selling all items from page 2 (or later) of the shop will now move back to the previous page correctly. [*] Added wait/screen clear after the "you have too much on your mind to learn anything" message in libraries. [*] Disabled all scroll in the top right text display except for combat text (fixes scroll glitches). [*] Fix for being able to save during combat if looking at the map. [/list]