Gary Grigsby’s War in the West is the most ambitious and detailed computer wargame on the Western Front of World War II ever made.
Hello everyone!
Today we are releasing the latest version of [b]War in the West[/b] and [b]Operation Torch[/b]. It's the first post-Steam release official update and resolves all significant issues reported to us since that time, as well as making some notable improvements to historical balance.
You can find the whole changelog [b][url=http://www.matrixgames.com/forums/tm.asp?m=4355243&mpage=1&key=]HERE![/url][/b]
A little preview:
[b]New Features and Rule Changes[/b]
- Improved game performance (logistics and map draw).
- Air base unit will be created once expansion starts. Size 0 air base appears in black color
as size 1. Size 0 air bases should not be visible in air transfer mode (no AC on them).
- Adjusted ground replacement routine to reduce substitution probability (more so for
outdated equipment).
[b]Bug Fixes[/b]
- When assigning support units to a location, any support units in a HQ that are in the hex
are not available to be assigned. Units in the same hex as the location should be able to be
assigned to the location. Fixed.
- Fixed air group display bug on air navigation panel (F10).
- Ground elements which are not in the TOE or substitution list can get replaced into the
unit. Fixed.
[b]Data and Scenario Changes[/b]
- Aircraft change - 0642 Lancaster B.I Special - add some 4000lb bomb loadouts for earlier
use, limit 12000lb bomb use to 5/44 and later. A few other minor changes.
- Device change - 0683 NEW: French 75mm CA Mle 1932 AA Gun (moved from 0561)
- Many changes to scenarios. The most notable of these is the addition of many new frozen
static divisions to the German forces in the campaign games. These divisions will use up
some of the German manpower for training early in the scenarios, and then be activated
as they were historically.
There you are guys. We hope you enjoy our new update and keep having fun with the game!