[h1]Preamble[/h1]
Thanks to all our closed alpha testers! You've provided us with lots of feedback, and as you can see in the changelog below, we already implemented quite a few of your suggestions. Please fill in [url=https://docs.google.com/forms/d/e/1FAIpQLSd_ZMjwamwUgHv9JDwdbUbszoJASp1ktyas4dGlQGe4pkcL3Q/viewform?usp=sf_link]the form[/url] again after testing this update. Thank you!!
Lots of things have changed since the last update and we are now very close to release.
[h1]VoxVR Viewer - Announcement[/h1]
VoxVR Viewer will release together with VoxVR as a separate application. VoxVR viewer allows you to view voxel models you have made with voxel-software like Magica Voxel, Qubicle or VoxVR in Virtual Reality. It's basically a lite version of VoxVR, which just doesnโt allow placing voxels. And I didn't mention the best part yet: It will be free.
[h1]Devblog #5[/h1]
We wrote a new devblog - over there we are showing off and explain the latest changes. Read it [url=https://www.brokenvector.com/2017/09/11/voxvr-devblog-5/]here[/url].
[h1]Version 1.0.4 Changes[/h1]
[list]
[*] Added default color palette
[*] Added Magica Voxel palette importer (thx Gerald!)
[*] Added 'Clear Palette' button
[*] Added brush model previews to brush selection
[*] Added resolution dropdown to spectator UI
[*] Sketchfab auth-tokens are now saved
[*] Added file compression to .vxvr format
[*] Improved Steam Workshop integration (thumbnails)
[*] Improved render quality & enabled MSAA
[*] Improved preview color correctness
[*] Menu movement smoothing is now disabled by default
[*] Removed spectator camera VR input
[*] Fixed: Crash when closing VoxVR
[*] Fixed: Roll of spectator camera when switching modes
[*] Fixed: Paintbucket range of just 3 voxels
[/list]