VoxVR Update - Version 1.0.4 & Devblog #5

[h1]Preamble[/h1] Thanks to all our closed alpha testers! You've provided us with lots of feedback, and as you can see in the changelog below, we already implemented quite a few of your suggestions. Please fill in [url=https://docs.google.com/forms/d/e/1FAIpQLSd_ZMjwamwUgHv9JDwdbUbszoJASp1ktyas4dGlQGe4pkcL3Q/viewform?usp=sf_link]the form[/url] again after testing this update. Thank you!! Lots of things have changed since the last update and we are now very close to release. [h1]VoxVR Viewer - Announcement[/h1] VoxVR Viewer will release together with VoxVR as a separate application. VoxVR viewer allows you to view voxel models you have made with voxel-software like Magica Voxel, Qubicle or VoxVR in Virtual Reality. It's basically a lite version of VoxVR, which just doesnโ€™t allow placing voxels. And I didn't mention the best part yet: It will be free. [h1]Devblog #5[/h1] We wrote a new devblog - over there we are showing off and explain the latest changes. Read it [url=https://www.brokenvector.com/2017/09/11/voxvr-devblog-5/]here[/url]. [h1]Version 1.0.4 Changes[/h1] [list] [*] Added default color palette [*] Added Magica Voxel palette importer (thx Gerald!) [*] Added 'Clear Palette' button [*] Added brush model previews to brush selection [*] Added resolution dropdown to spectator UI [*] Sketchfab auth-tokens are now saved [*] Added file compression to .vxvr format [*] Improved Steam Workshop integration (thumbnails) [*] Improved render quality & enabled MSAA [*] Improved preview color correctness [*] Menu movement smoothing is now disabled by default [*] Removed spectator camera VR input [*] Fixed: Crash when closing VoxVR [*] Fixed: Roll of spectator camera when switching modes [*] Fixed: Paintbucket range of just 3 voxels [/list]