Vol.1 Physics and Dynamic Movement

LONN

Immerse yourself in a thrilling adventure with LONN, a solo action-packed VR game. Play as a Bounty Hunter in a cyberpunk world and stop the evil WUX-n cult. Fight against adversity, and stay grounded in reality to survive against all odds.

Hey everyone! We're back with the latest edition of LCU (LONN Community Update). This week we're discussing our Kinesis Physics System. [img]{STEAM_CLAN_IMAGE}/42412664/8006322fd8ff08f128281b076906047d4b909bf9.png[/img] From the very beginning...a long time ago...we decided on developing core systems that allowed for player freedom in a virtual world. We didn’t want hands to go through walls, enemies to be interacted with in one way only or for exploration to be teleport based. We wanted the experience to be immersive and for the player to feel presence; accepting the virtual world as real. We’ve developed a core system built on physics for the player, enemies, world and objects in LONN. This allows all gameplay systems to connect and work together simultaneously. [list] [*]If you run into an enemy and see an object in the world. Grab, throw and hit them with it [*]if you see a fence with a lock, try climb over it or use a dagger or crowbar to break it [*]if you run out of ammo, grab your rifle with both hands, knock your enemy to the ground and finish them off [*]if you want to be stealthy instead of being all out attack, go for it... [*]if you want to use a baseball bat and an enemies shield, instead of a sword and dust bin lid..you can [/list] The list goes on....there's endless possibilities that grow into more complex gameplay scenarios. The Kinesis Physics System is what we call the underlying system that links all of our gameplay together: Player Character; AI; Environment Interactions; and Objects. With this core, each level is ridiculously fun to play in. You can do lots of things in each space while playing the campaign and experiencing the story in your own unique way. [b]Player dynamic movement[/b] You can run, jump, climb, mantle, grab, push, pull, punch, crouch...using parkour you can traverse obstacles whichever way you choose. Take out two enemies, then jump over to the small platform on the left before jumping back and grabbing the tiny ledge. It should be next to a big pipe that’s snaking up the wall. Climb up the pipe and turn back on yourself to see the next platform in front of you. Leap onto it, then jump across the gap to then mantle on the other side.....you get the idea! There's many game modes in LONN including parkour and time trials. LONN is playable from start to finish (logo to credits) and we can't wait for you to play it soon! Have a great week, Dan, Matt and Sanjay [b]SixSense Studios[/b]