Explore "mini dungeons" in search of treasures while facing unique creatures in this action roguelike where you create your own weapons and strategies.
Hi, lately we've been revising the look of the Mini Dungeon based on feedback from some players in closed tests. In these changes we focused on player visibility.
These changes mainly involve the method in which the lighting is inserted into the scenes, as well as changing the size of all the characters (player and enemies), consequently making the room technically smaller compared to the previous version.
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Firstly, we're introducing the central lighting method for the room, where the edges of the room will be shaded, while the center will receive a large beam of light, allowing for greater contrast, as well as easier use of visual effects that emit light.
This update also opens up the possibility of continuing to work with the Mini Dungeon's lighting, for example adding real-time lighting to small objects such as torches or skills, where previously, in addition to being badly optimized, it would have been barely visible to those playing the game.
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Check the full video below:
https://www.youtube.com/watch?v=ReSV9N_rc4w