Vertigo 2 is a single-player VR adventure. Explore the depths of the vast Quantum Reactor as you descend to finish your journey home.
If you haven't heard yet: the bottomless update has three key features, all of which are focused on replayability and long term enjoyment.
[b]Mutators[/b] bring major gameplay modifications that can be mixed and matched. Some mutators make the game harder, some make it easier, and some are just silly.
[b]Alternate Playable Characters[/b] let you replay the campaign as Brian, Officer 13, or Nani. Each of them have major unique abilities and attributes that change up the experience of playing through the game a second, third, or fourth time.
[b]The Level Editor[/b] gives you complete freedom to build your own levels or play the ones the community has shared. A flexible and intuitive in-VR level editor makes this easy, no SDK or modding experience required.
Here's a short trailer to celebrate the launch!
[previewyoutube=08HGb0U6iiw;full][/previewyoutube]
A longer trailer from last week goes over the new features in detail:
[previewyoutube=DW6Tr5viaIE;full][/previewyoutube]
Full update changes:
New features:
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[*] Added Mutators:
[list]
[*] Enemy Randomizer - All enemies are replaced with a random different enemy. Does not apply to bosses.
[*] Reactor Roulette - Weapon is randomized every 30 seconds, and after you get a kill.
[*] Double Vision - All enemies are doubled (except bosses).
[*] Left 5 Dead - A red handyman is spawned every time you kill an enemy.
[*] Big Head Mode - All enemy and NPC heads are enlarged (except enemies without well defined heads).
[*] Frankquito - Frank will accompany you through the entire game (except when Frank is already in a level).
[*] Glass Cannon - Enemy health is reduced by 80%. Your health is also reduced by 80%.
[*] Bullet Time - Slow time whenever you like by pulling the trigger on your non-dominant hand.
[*] Turbo Mode - Game speed increased by 30%.
[*] Sk8r Girl - All surfaces have ice physics.
[*] Equal and Opposite - Firing guns and taking damage propels you. Motion sickness warning.
[*] Nightcore - All music is converted to nightcore.
[*] God Mode - You are immune to all damage. May cause soft locks, e.g. when falling into a pit that should kill you.
[*] Infinite Ammo - Infinite ammo in belt. Reloading still required.
[*] Infiniter Ammo - Shooting guns no longer consumes ammo.
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[*] Added Alternate Playable Characters
[list]
[*] Brian
[list]
[*]Faster movement
[*]Slower teleporting
[*]Higher jumping
[*]Ammo + health pickups instead of synthesizer
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[*] Officer 13
[list]
[*]Higher Health
[*]Holographic HUD
[*]Supply Drops
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[*] Nani
[list]
[*]Levitation
[*]Telekinesis
[*]Magic attacks
[*]Higher recoil
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[/list]
[*] Added Level Editor
[list]
[*]Create levels in VR using environments from the campaign and almost any prop or enemy
[*]Share your levels online
[*]Download and play community levels
[/list]
[/list]
Game balance changes:
[list]
[*] Buffed Gordle Pun damage
[*] Nerfed Nostalgic Pistol damage
[*] Buffed Annihilator Prototype damage
[*] Buffed Finger Gun damage and reduced its recoil
[*] Nerfed Igneosaur
[list]
[*] Shield now only takes 1 grenade to break unless playing on Hard difficulty
[*] Will no longer spam the fire laser as much in phase 1
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[*]Nerfed Great Sea combat section
[list]
[*] Boats now have less health
[*] Number of waves reduced when not playing on Hard difficulty
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[*]Buffed Hummingbird
[list]
[*] Movement speed increased
[*] Attack speed increased
[*] Health slightly increased
[*] Armor health increased
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[*]Buffed Seer
[list]
[*] Attack speed increased
[*] Increased tracking
[*] Health of small eyes decreased
[*] Reduced damage when shooting big main eye
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[*]Buffed Cyberjoseph
[list]
[*] Increased damage of fist attacks
[*] Increased speed of some attacks
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[*]Degenerate Matter pyramid locks can no longer be speedrun, nearby enemies must be defeated before unlocking
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Bug fixes:
[list]
[*]Fixed softlocks in The Seer boss fight
[*]Fixed Entropy Accumulator mod not doing full triple damage
[*]Fixed some weird navmeshes in Deep Labs that were causing cyberjoes to spawn inside rocks
[*]Fixed lighting issues on raindrops
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Miscellaneous changes:
[list]
[*]Updated Unity Engine and OpenVR plugin, increasing performance across the board
[*]Moved spectator options from desktop window to the VR pause menu
[*]Optimized performance of oceans
[*]Added graphics setting for ocean quality
[*]Added option to use artificial crouching without seated mode
[*]Added new achievements for completing the game as the alternate characters
[*]You will now be able to skip cutscenes on any save slot after watching them once
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Note: the new content has not yet been localized and is only available in English. Localization will be coming soon.