Version0.3.04 Update (2016/9/1)

The following additions and changes have been implemented in this patch: [u]New Additions[/u] [list][*]Player could now customize the behavior of equiping bone after consuming meat at "Death and Rebirth" by pulling a switch. By default, player is equiped with a bone automatically. [/list] [u]Adjustments[/u] [list][*]Increased the health of some bosses. [*]Changed level design for "Grave of Hunters" partially. [*]Adjusted some poisonous mushrooms in the forest such that they are not as weak against fire. [*]Changed the state of the poisonous mushrooms in the forest to persistent. [*]Placed Emphasis on the price figure when player is selling items. [*]Highlighted CP required to power up weapon at the smith. [/list] [u]Fixes[/u] [list][*]Fixed issue whereby player is burned but there is no damage over time. [*]Fixed issue whereby switch could be activated from the backside of the wall at "Mountain Base". [*]Fixed issue whereby player equipped with rapier is able to execute the strong attack while accessing the menu. [*]Fixed issue at "Death and Rebirth" whereby player could not proceed or close the selection window. [*]Fixed issue whereby enemy continues to face the PC direction after attacking player from the back. [*]Fixed issue whereby boomerang throw could go through walls. [*]Fixed issue at the "Black Fortress" whereby at some walls are not displayed correctly. [*]Fixed bug whereby enemy would fall through the ground after grabbing the player. [*]Fixed bug whereby sand dust effects are created at unintended areas of the desert. [*]Fixed bug whereby sand dust effects stays on the player for a long time when they jump at a specific time. [*]Fixed bug whereby player is able to jump right after reappearing from pitfalls. [*]Removed unnecessary model data information displayed at "Death and Rebirth". [*]Fixed bug whereby net shot by parasite do not open up. [/list] We apologize for any inconvenience caused, and thank you for your support.