The following additions and changes have been implemented in this patch:
[u]New Additions[/u]
[list][*]Player could now customize the behavior of equiping bone after consuming meat at "Death and Rebirth" by pulling a switch. By default, player is equiped with a bone automatically.
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[u]Adjustments[/u]
[list][*]Increased the health of some bosses.
[*]Changed level design for "Grave of Hunters" partially.
[*]Adjusted some poisonous mushrooms in the forest such that they are not as weak against fire.
[*]Changed the state of the poisonous mushrooms in the forest to persistent.
[*]Placed Emphasis on the price figure when player is selling items.
[*]Highlighted CP required to power up weapon at the smith.
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[u]Fixes[/u]
[list][*]Fixed issue whereby player is burned but there is no damage over time.
[*]Fixed issue whereby switch could be activated from the backside of the wall at "Mountain Base".
[*]Fixed issue whereby player equipped with rapier is able to execute the strong attack while accessing the menu.
[*]Fixed issue at "Death and Rebirth" whereby player could not proceed or close the selection window.
[*]Fixed issue whereby enemy continues to face the PC direction after attacking player from the back.
[*]Fixed issue whereby boomerang throw could go through walls.
[*]Fixed issue at the "Black Fortress" whereby at some walls are not displayed correctly.
[*]Fixed bug whereby enemy would fall through the ground after grabbing the player.
[*]Fixed bug whereby sand dust effects are created at unintended areas of the desert.
[*]Fixed bug whereby sand dust effects stays on the player for a long time when they jump at a specific time.
[*]Fixed bug whereby player is able to jump right after reappearing from pitfalls.
[*]Removed unnecessary model data information displayed at "Death and Rebirth".
[*]Fixed bug whereby net shot by parasite do not open up.
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We apologize for any inconvenience caused, and thank you for your support.