The Matchless Kungfu is an open world sandbox RPG game based on a WuXia background. You can play any martial arts role you imagine in this wild world. Travel through the great wilderness, or be the leader of the group. The most important thing is, build your own story and live the experience!
The latest update has arrived! Since the game's launch, your heroes have been providing feedback regarding combat difficulty and experience, which is we solved during this update. We've introduced a new "Mnemonic" system, allowing heroes to integrate these Mnemonic into their Skills, creating a variety of martial arts combinations.To make the game's Energy and Chi more aligned with the authentic martial arts of the Jianghu, we've incorporated a cost for using Skills. The amount of Energy and Chi will now directly impact the damage of these skills, and the current level of Energy will also determine a player's defensive strength when fending off enemy attacks.
In addition, we've adjusted the strength of NPCs. Based on their power, NPCs are now categorized into nine levels, with higher-level NPCs being more formidable and holding a higher status in the Jianghu world. Following this update, several hermit will emerge, each with their own powerful skills. Players will need to be carefully in their search to uncover these hidden figures.
This update also brings a new fashion feature, allowing heroes to easily install and remove downloaded fashion mods.
There must be anticipate encountering various issues at the beggin of version. We warmly invite you heroes to report any bugs through the in-game bug reporting feature or by leaving comments on the Steam platform, helping us to improve the game's content!
Here's a detailed breakdown of the updates in Top of Martial Arts:
[h1]1.Rework Skills System[/h1]
After updating to the latest version, Skills are now categorized into five tiers and nine levels.
[b]Tiers indicate the quality of the skill, ranging from a 【face slap】 at tier one to the devastating 【Annihilate】 at tier five, each with distinct UI representations:
Tier 1: No border
Tier 2: Snake border
Tier 3: Double snake border
Tier 4: Dragon border
Tier 5: Double dragon border[/b]
[img]{STEAM_CLAN_IMAGE}/40996541/f1d0d08e9e3e729f81e11e2a5fb8acf102ec6f7b.png[/img]
[b]Levels represent the power in the skill, with progression similar to the system. Players can upgrade their skills by using them and applying Kungfu insights. Skills above level 7 cannot be advance with insights alone. Upon reaching levels 3, 6, and 9, a new slot for a Mnemonic will unlock.[/b]
Level 1: Novice
Level 2: Normal
Level 3: Skilled
Level 4: Master
Level 5: Grandmaster
Level 6: Professional
Level 7: Perfected
Level 8: Legendary
Level 9: Peerless
[img]{STEAM_CLAN_IMAGE}/40996541/56d068e05a1a80bc6abe87ef0e58385c1219d438.png[/img]
[b]The combat value framework has been rebuild, with Energy and Chi now linked to the damage of Skills.
Defensive strength has been added, which the character's Energy will affect their own defensive strength, with higher remaining Energy resulting in higher defensive strength.
At the same time, releasing Skills will reduce Energy, with the value displayed in blue above the skill.
A new Energy bar has been added outside the Vigor bar to display the current character's Energy value.
[/b]
[img]{STEAM_CLAN_IMAGE}/40996541/81e7db512748056d62fe7d017f4905796fce2076.png[/img]
Related Energy adjustments:
1、Permanent Energy recovery adjustment: 5% / 3 S → 5 / 3 S out of combat, recovering 5 points of Energy per turn in combat.
2、Mounts such as horses, eagles, and carriages no longer consume Energy, climbing no longer consumes Energy, and the first part of Qinggong no longer consumes Energy.
[h2]2.Mnemonic System [/h2]
[b] A new Mnemonic system has been added, allowing players to equip Mnemonic on their Skills to provide additional numerical bonuses or special effects, which will be displayed on the left side of the ultimate skill page.[/b]
[img]{STEAM_CLAN_IMAGE}/40996541/f0d33537b651125c66249a198ed940415349d533.png[/img]
[img]{STEAM_CLAN_IMAGE}/40996541/6fdb9367964a26f2307192da89647c1eed7f9cdb.png[/img]
[b]Mnemonic can be obtained by consuming Kungfu insights or move insights at the Enlightenment Stones of the Skills that have been acquire.[/b]
The method of obtaining move insights is to improve the corresponding skill, such as obtaining a Fist move insight when reaching the beginner level in Fist.
Some daily interactions can also yield move insights, such as spar, battle, attack, etc.
[img]{STEAM_CLAN_IMAGE}/40996541/fc51aebfe3b3e95e347f73328349a3c378b520c6.png[/img]
[img]{STEAM_CLAN_IMAGE}/40996541/ae9837ede575c8330009a69e9a1ae583392e22bd.png[/img]
[b]The Mnemonic drawn by Kungfu insights are random types, while those drawn using move Skills will be the corresponding Mnemonic.
There are no hard requirements for the type of Mnemonic that can be equipped; for example, a Fist skill can also be equipped with a leg technique Mnemonic.[/b]
[img]{STEAM_CLAN_IMAGE}/40996541/2f6d99e0d447cd4bcaf43601bb3c5ef59f48b52d.png[/img]
Mnemonics come in four qualities:
[b]With this update, there will be nearly 140 Mnemonic for players to freely build their own skill system.
Normal, Rare, Excellent, and Perfect[/b]
Some Perfect Mnemonic have specific skill requirements.
Since this adjustment involves underlying combat, the originally planned Skills have been temporarily postponed, and we will continue to add new Skills and Mnemonic in subsequent versions, including the highly anticipated Sect-exclusive Skills that will be added in coming versions.
[img]{STEAM_CLAN_IMAGE}/40996541/1d8260e7ae5b52cd228b2405f47d0f99451523d8.png[/img]
[img]{STEAM_CLAN_IMAGE}/40996541/8007d0f8cf3ec28266cf274a69b4a33de1320ddd.png[/img]
[img]{STEAM_CLAN_IMAGE}/40996541/8d86db2491f960ca853e417a65594dcb059ac509.png[/img]
[img]{STEAM_CLAN_IMAGE}/40996541/9791c737410a7e2d1ba500b02f7ce0e5dd0c827f.png[/img]
[h1]3.NPC——强度优化[/h1]
NPCs will be divided into 9 levels, with higher-level NPCs being stronger and having a higher status in the Jianghu.
Player characters will also use this rating, but the strength rating does not represent actual combat power. However, in most cases, characters with a higher strength rating are stronger than those with a lower strength rating. NPCs will grow in ability according to the player's strength rating.
[img]{STEAM_CLAN_IMAGE}/40996541/c81d6c367934be7183b40417006039e85cbc3cf7.png[/img]
[b]Hermit:[/b]
This update adds several hermits, and players can inquire about their message at the bartender after that triggering related events.[b] Currently, this is a preliminary version feature, just for initial experience, so it is triggered in this way to facilitate those who want to experience it. Later, we will optimize the quest and events systems. Players can become friends with hermits by completing their tasks or fighting and sparring with them to learn their unique Mnemonic.[/b]
[h1]4.Fashion System[/h1]
A new fashion feature has been added, allowing players to directly use model mods with fashion labels subscribed in the Steam Workshop after activation.
[b] (Every model mods can now be freely used, without the need to equip specific equipment.)[/b]
[img]{STEAM_CLAN_IMAGE}/40996541/b4aa78cc48ae1686b0c1224b923e79ed97532941.png[/img]
[img]{STEAM_CLAN_IMAGE}/40996541/af21cb1c4959985d103b9de1cba71e6b138a7da4.png[/img]
[b]The model mod takes effect with one click, and canceling the outfit will revert to the default.[/b]
[img]{STEAM_CLAN_IMAGE}/40996541/727ef16f6a599e82604f231e1f412dfcd3c74741.png[/img]
Heroes need to follow the standards to produce fashion mods that can take effect in the game
[h1]5.Other Optimizations and Changes[/h1]
[b]1. The damage that Skills can cause will be directly displayed on the cards.[/b]
[img]{STEAM_CLAN_IMAGE}/40996541/08231d2d88ced29cd0a74c479d277ef4823deeb3.png[/img]
[b]2. Players will have tolerance when using items that increase Chi, and the effect will be affected after the Chi exceeds 200.
3. Players gain a 5-point Chi for each new internal skill they learn (no activation required).
4. The new player guidance process has been optimized.[/b]
With this update, players can mix and match their Kungfu styles and experiment with various combinations of Skills and Mnemonic. We encourage players to create new characters to fully experience the game's content. We look forward to witnessing the diverse and novel experiences our players will have.
We will continue to add the storylines and content that our players are eager for, with a focus on enhancing the game's atmosphere and providing an excellent martial arts experience.
As always, if you encounter any issues or have suggestions while exploring the new content, please let us know through the in-game bug reporting system, Steam forums, or the comments section of this post.
Until we meet again, guys!