Version 4.27 Released

[b]Minor[/b] *Added three new achievements for chapter 1. These will unlock retroactively if you got them before this version. *Added extremely dumb butterbomber reference to chapter 5. *Changed gi_Force_Facing to giForceFacing. If you know what this is you're something impressive. *Added a little extra dialogue to the LRT terminal on the off chance you choose to revisit it later. *Restructured bottom of mines boss dialogue to reflect losing the battle. *Restructured a Sophie date conversation a bit. *Adjusted voice ticks in golem TF. *JX-101's talk sprites are now shaded, thanks to Stinkehund. *The helpful NC+ Rilmani at the Salt Flats will now remove Florentina from the party so you can see the Adina stuff. Florentina will rejoin when you leave the area. [b]Bugs[/b] *Fixed a catalyst marker in chapter 1 being on the wrong map. *Fixed missing asset load lists when playing chapter 1 after exiting and restarting the game. *Fixed incorrect tiles in the hydroponics/datacore area. *Can no longer get 55 stuck on a wall when entering the LRT facility for the first time. *Fixed incorrect facing after exiting elevators in Sector 198. *Fixed incorrect dialogue appearing in Sector 198 before it was meant to. *Fixed music not playing correctly after loading a game. *Fixed boss music not playing during the Equinox boss battles. *Fixed error text when spawning DarkmatterGirls during certain cutscenes. *Fixed an awkward collision during the Serenity Base cutscenes. *Added missing emotes in post-Darkmatter TF scene. *Added form handlers for Linda in the repair bay of Sector 96. *Vivify in the LRT will now correctly be marked for "Volunteer" if you don't have the form yet. *It should no longer be possible to get 55 stuck when watching the Serenity Observatory Darkmatter scene. *Fixed the longstanding HP roundoff error in the main menu (may still affect combat, be vigilant!) *Manufactory doors should no longer cause issues once Christine's cover is blown. *Fixed percentage-of-max healing abilities displaying 0% in their descriptions. *Fixed stackable items being sold changing their names to "AdventureItem" in the buyback menu. *You can no longer deathwarp past a cutscene trigger after defeating Infirm and thus prevent yourself from using warp points. *Wisphag paragon sprites are no longer bats. *Fixed one of the slimes in the mausoleum area having the wrong combat encounter. *Fixed the combat glossary showing random number garbage where percent symbols are supposed to be.