[b]Minor[/b]
*Added three new achievements for chapter 1. These will unlock retroactively if you got them before this version.
*Added extremely dumb butterbomber reference to chapter 5.
*Changed gi_Force_Facing to giForceFacing. If you know what this is you're something impressive.
*Added a little extra dialogue to the LRT terminal on the off chance you choose to revisit it later.
*Restructured bottom of mines boss dialogue to reflect losing the battle.
*Restructured a Sophie date conversation a bit.
*Adjusted voice ticks in golem TF.
*JX-101's talk sprites are now shaded, thanks to Stinkehund.
*The helpful NC+ Rilmani at the Salt Flats will now remove Florentina from the party so you can see the Adina stuff. Florentina will rejoin when you leave the area.
[b]Bugs[/b]
*Fixed a catalyst marker in chapter 1 being on the wrong map.
*Fixed missing asset load lists when playing chapter 1 after exiting and restarting the game.
*Fixed incorrect tiles in the hydroponics/datacore area.
*Can no longer get 55 stuck on a wall when entering the LRT facility for the first time.
*Fixed incorrect facing after exiting elevators in Sector 198.
*Fixed incorrect dialogue appearing in Sector 198 before it was meant to.
*Fixed music not playing correctly after loading a game.
*Fixed boss music not playing during the Equinox boss battles.
*Fixed error text when spawning DarkmatterGirls during certain cutscenes.
*Fixed an awkward collision during the Serenity Base cutscenes.
*Added missing emotes in post-Darkmatter TF scene.
*Added form handlers for Linda in the repair bay of Sector 96.
*Vivify in the LRT will now correctly be marked for "Volunteer" if you don't have the form yet.
*It should no longer be possible to get 55 stuck when watching the Serenity Observatory Darkmatter scene.
*Fixed the longstanding HP roundoff error in the main menu (may still affect combat, be vigilant!)
*Manufactory doors should no longer cause issues once Christine's cover is blown.
*Fixed percentage-of-max healing abilities displaying 0% in their descriptions.
*Fixed stackable items being sold changing their names to "AdventureItem" in the buyback menu.
*You can no longer deathwarp past a cutscene trigger after defeating Infirm and thus prevent yourself from using warp points.
*Wisphag paragon sprites are no longer bats.
*Fixed one of the slimes in the mausoleum area having the wrong combat encounter.
*Fixed the combat glossary showing random number garbage where percent symbols are supposed to be.