Version 2.0 Released!

Fantasy World Online Tycoon

Ready to manage your Massive Multiplayer Online Role-Playing Game? This is your chance! Fantasy World Online Tycoon will let you build and control any aspect of a MMORPG. Build spawns of Monsters, Quests and Dungeons. Be the CEO of your company, hire specialists and evolve your game!

Dear Players, It's a pleasure for me to release the new version of the game as FWOT Birthday Pack! One year is passed and i'm really enthusiastic about feedback i got, for this i would thank you all! I really tried to implement all the features requested and some others i would like to add since the beginning! I hope you will enjoy it as i did coding it! This new version of the game includes: [list] [*] Avatar: you can create an avatar for you to play and go around your MMORPG (or teleport it where you want). You can see your character grow and gain abilities as well as train exactly like a player or you can jump to whatever level you want to test your game. [*] Conquerable Buildings: a new class of buildings which is a challenge for your players. There are 4 buildings for this category: a defensive tower, a gold mine, a reliquary and a fort. Each of them if conquered by the players killing all the monster will give special bonuses in the area/all the players in the world where is located. [*] Breakable objects: objects that can be destroyed by players (to reappear after a while) which make the game more fun for them. Hide the treasure in boxes ore create passages in the walls. [*] Professions: players may choose a profession between Mining, Herbalism and Cooking. You can place resources to be used by the players for their profession. The players will sell or use what they produce. Discover new objects to increase the materials they can gather. [*] New quest trigger: a new quest type is added to create places where only the users with a specific quest can access. [*] Houses on sale: most of the houses you build can be bought by the players to use them as rest point and to increase their fidelity. [*] Looking for party building: a new building where players will look for parties. This will let you control the behavior of them and creating areas "for groups". [*] Guilds improved: now guilds are also places where the community of members supports itself with a deposit of gold left in the guild: the wealthiest make donations, those who need it take some gold. [*] More Scenarios: more than 60 new scenario elements added, including special effects and interactive objects. [*] New Ground types: renewed the old ones and added new ones including "scary meat ground" to create very bloody places to visit. [*] A new Event: an Ice Gorilla i ready to freeze your players which are looking for experience and treasures. [*] Contextual Sound: No more too many sounds, you can hear what you are looking at, only the sounds produced by elements in your view will be reproduced with an higher volume in the very center which will fade toward the borders. [*] Ambient music: changing the background of an area, the music will adapt making the atmosphere more suited to the context. [*] A new and even more complex AI: a brand new artificial intelligence which copes with all the new elements in the game. [*] Renew of magic and ability effects: most of the visual effects of players' ability is brand new and in higher quality. The same is done with sounds of them. [*] Game balancing: costs and effects in the game are balanced for a more pleasant user experience. [/list] Feedback and suggestions are welcome as usual, feel free to contact me as private message, by mail or directly on the forum. I'll check them every day. Enjoy! [img]{STEAM_CLAN_IMAGE}/37133915/2fdc7ae4a3c75486293bb057ad5a04b0622f648a.png[/img] p.s. I tested everything by myself and i hope to have cleared the game from all the bugs. Please be patience in the next days, as usual i'll try to fix everything as soon it is reported by the game! [img]{STEAM_CLAN_IMAGE}/37133915/2ee2f51b00331ac86c50a815a64e5a4f99059f75.png[/img]