Version 2.0.2 is now live!
Detailed Change Log:
[list]
[*]Improved the controls. The button to pick up a block is now also the throw button, instead of the attack button.
[*]New option to remap the controls, replacing the Patreon/Ko-Fi/Itch links that appeared when not running through Steam.
[*]Press F1 at any point to reset key/button assignments.
[*]Similar to charging an attack, carrying an object now shows a small crosshair showing where it will land when you throw it, preventing some precision annoyance that shouldn't exist.
[*]Fixed an oversight in thrown block behavior. Normally, if a block lands on another block, it checks to the sides and behind to see if it's on the edge, and it'll land snuggled up to the block it landed on. It didn't do this going forward originally, and instead jumped ahead a full tile, leaving a gap between the block it bounced off of and where it settled. It no longer does this, and now lands snuggled up.
[*]Some elements of the options menu weren't moving off screen when transitioning to view the controls splash. This has been corrected.
[*]You can now unassign a controller/remove a player by pressing Select on the controller in the Overworld Menu while highlighting the controller assignment option. This button is always select, regardless of controller mapping as it refers to a controller that's unassigned, similar to how the escape button will always open the overworld menu (as a backup allowing you to assign/unassign a controller)
[*]Pressing ESC will close the game on the title screen.
[*]Changed "Press (enter/start) to Begin" on the title screen to "Press (Any Key/Button) to Begin"
[*]Added an option to turn off background animation. This only really applies to World 3, which has animated waves that may cause motion sickness.
[*]Removed a function I made for testing purposes that I accidentally left in, allowing you to skip puzzles without completing them.
[/list]
There are a number of keys that are used as a failsafe-
For example, in the overworld, ESC will open up the menu, allowing you to unassign/assign a controller- regardless of what input device is assigned. F1 will always reset the controls to the default configuration, to prevent you from assigning keys that may lock you out of the game. These things are particularly important to remember with the new controller mapping menu.
Again, thank you everyone for your support! I hope you're enjoying the game, and I hope this update makes the experience even better!
-Programancer