Version 1.6 with Gamepad Support

One Deck Dungeon is now fully playable with gamepad controllers! We officially support Xbox, PlayStation, and Switch Pro gamepads, but most gamepads should work. The game switches seamlessly between gamepad and mouse depending on what you use. [img]{STEAM_CLAN_IMAGE}/32107937/4a2fa06419e9d4f54c9dbc699ad6c3ee66d364fb.jpg[/img] If you have feedback about how the gamepad interaction feels, or if you run into any bugs, please reach out to us directly in-game using the Send Feedback button in the in-game or main menu. One Deck Dungeon is coming to Nintendo Switch soon, and we're looking to make the gamepad support the best it can be. This update also features a brand-new tutorial, more interface improvements, and bug fixes. If you're an experienced dungeoneer and want to try the new tutorial, visit the How to Play screen. [img]{STEAM_CLAN_IMAGE}/32107937/39cb158288ad10405272d635cdb10ae56de2bdd9.jpg[/img] [h2]Other Fixes and Improvements[/h2] [list] [*] The stairs card now shows time icons instead of hearts. It works the same way as before - whenever 3 icons are on the card, a hero takes 1 damage and 3 icons are removed from the card. [*] The boss card now shows a skull icon for its total HP instead of a heart icon. It works the same way as before - once you've earned at least that many skulls by striking the boss, the boss is defeated. [*] On wide screens, hero skills are now shown in 3 columns instead of 2. [*] Identical effect notifications will now only show once per game state. [*] The Piercing Blast effect can now stack with multiple uses. [*] Fixed a problem with replacing items when using the Bandages talent. [*] Transmute and Prep now work together correctly. [*] Various other bug fixes and small improvements have been made. [/list]