Creatures of Aether is a free-to-play card battler set in the Rivals of Aether universe. Play PvP ladder matches or PvE dungeons as you construct a deck with powerful elemental abilities.
[b]New Feature[/b]
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[*] Added challenge matches: defeat rivals to earn a copy of their card! Rivals don't play fair and will use decks that aren't possible in regular play.
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[b]Feedback and Improvements[/b]
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[*] Added 5 more deck slots.
[*] Leaving a ladder match before the match starts now counts as a forfeit.
[*] AI won't emote anymore if you have emotes muted.
[*] Mollo's Downgrade Detonator (debuff bomb) no longer clears smoke.
[*] Mollo now gets extra time after playing a bomb.
[*] Improved AI for all abilities that didn't have AI behavior yet, except for Mollo (Mollo AI coming soon).
[*] Mollo now plays his rival intro when using the Eradicating Explosive (delete bomb).
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[b]Bug Fixes[/b][list]
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[*] Fixed a bug where the game would softlock if Mollo's rival intro played while the GB skin was equipped.
[*] Fixed Ranno's challenge so the bubble won't pop ahead of time anymore.
[*] Fixed a bug where Absa's Voltmatch wouldn't pop Ranno's bubbles.
[*] Fixed several AI issues that could lead to softlocks.
[*] Fleet and Mollo's menus now close when dragging a card, and stay closed until the start of the next turn if a card is played.
[*] Made it so players are unable to drag a card to the board while bombs are activating.
[*] Fixed a bug where players could get stuck on prize matches if they left the match unfinished and the prize dungeon time ended.
[*] Players will no longer automatically win matches if they can't connect to their opponent before the first turn.
[*] Fixed an exploit that allowed players in masters to forfeit without losing medals.
[*] Added extra checks to prevent quest progress from being stuck.
[*] Fixed a display issue with leaderboard ranking on the battle ladder screen.
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