Version 1.6.8.0 Release notes

Creatures of Aether

Creatures of Aether is a free-to-play card battler set in the Rivals of Aether universe. Play PvP ladder matches or PvE dungeons as you construct a deck with powerful elemental abilities.

[b]New Feature[/b] [list] [*] Added challenge matches: defeat rivals to earn a copy of their card! Rivals don't play fair and will use decks that aren't possible in regular play. [/list] [b]Feedback and Improvements[/b] [list] [*] Added 5 more deck slots. [*] Leaving a ladder match before the match starts now counts as a forfeit. [*] AI won't emote anymore if you have emotes muted. [*] Mollo's Downgrade Detonator (debuff bomb) no longer clears smoke. [*] Mollo now gets extra time after playing a bomb. [*] Improved AI for all abilities that didn't have AI behavior yet, except for Mollo (Mollo AI coming soon). [*] Mollo now plays his rival intro when using the Eradicating Explosive (delete bomb). [*] [/list] [b]Bug Fixes[/b][list] [*] [*] Fixed a bug where the game would softlock if Mollo's rival intro played while the GB skin was equipped. [*] Fixed Ranno's challenge so the bubble won't pop ahead of time anymore. [*] Fixed a bug where Absa's Voltmatch wouldn't pop Ranno's bubbles. [*] Fixed several AI issues that could lead to softlocks. [*] Fleet and Mollo's menus now close when dragging a card, and stay closed until the start of the next turn if a card is played. [*] Made it so players are unable to drag a card to the board while bombs are activating. [*] Fixed a bug where players could get stuck on prize matches if they left the match unfinished and the prize dungeon time ended. [*] Players will no longer automatically win matches if they can't connect to their opponent before the first turn. [*] Fixed an exploit that allowed players in masters to forfeit without losing medals. [*] Added extra checks to prevent quest progress from being stuck. [*] Fixed a display issue with leaderboard ranking on the battle ladder screen. [/list]