Version 1.5 has been released

* New Features: ** View all enemy movements on visible map during enemies turn ** Squire AI (re)enabled. Squire AI is an easier mode which makes the computer opponents less challenging. ** Quest Report Menu now shows the reward item's bonus (know what you're fighting for) * Updates: ** You can now unlock the original artwork by winning the Telestia Scenario Map on any difficulty ** New castles automatically start in a "loop-production" enabled ** Lochus fight order: uses movement points remaining instead of max movement points ** Right-clicking on units now shows both their max movement and remaining movement points ** Right-clicking on player shields now shows AI difficulty * Bug fixes: ** If castle had max (16) units in it, and produced a new unit, and an enemy was next to the castle, new produced unit may have been placed on enemy unit and/or game would freeze/crash. (Thanks Rayne!)