Version 1.5.2019 Update

[list] [*] Removed Barn stall doors to prevent hiding [*] Moved Corn Farm Lobby camera so that it doesn't have to render so much corn. [*] Increased health of some aliens so they can kill you more. [*] Moved precariously placed objects away from bottlenecks to minimize getting stuck when rushed by aliens [*] Moved shotgun ammo on corn farm to a more convenient location when the barriers are up [*] Added extra colliders to objects in proximity to the barn wall to prevent getting stuck [*] Multiplayer will now start with more pistol ammo to offset increased enemy heatlh [*] Decreased hit box size slightly on all aliens [*] Corn LOD is now more aggressive to improve performance when staring at Corn. [*] Decrease enemy attack interval (decreased damage) [*] Decreased durability of crates to prevent exaggerated smashing times [*] Zombie death bug - damage handlers will now do additional synchronization for health [*] Death is now a network synced event (vs just syncing health) [*] various optimizations for "Corn Farm" [/list] Known Issues: [list] [*] Occasionally with low connectivity weapon sync does not go through. In this scenario the next time the player switches weapons it will sync up [*] If you are downloading a large file while hosting, players will be unable to join (don't do that) [/list] Plans for next patch: [list] [*] Add kill cam so that you are not staring at the floor when you die. [*] Blackwater optimizations [*] The House optimizations [/list]