[list]
[*] Removed Barn stall doors to prevent hiding
[*] Moved Corn Farm Lobby camera so that it doesn't have to render so much corn.
[*] Increased health of some aliens so they can kill you more.
[*] Moved precariously placed objects away from bottlenecks to minimize getting stuck when rushed by aliens
[*] Moved shotgun ammo on corn farm to a more convenient location when the barriers are up
[*] Added extra colliders to objects in proximity to the barn wall to prevent getting stuck
[*] Multiplayer will now start with more pistol ammo to offset increased enemy heatlh
[*] Decreased hit box size slightly on all aliens
[*] Corn LOD is now more aggressive to improve performance when staring at Corn.
[*] Decrease enemy attack interval (decreased damage)
[*] Decreased durability of crates to prevent exaggerated smashing times
[*] Zombie death bug - damage handlers will now do additional synchronization for health
[*] Death is now a network synced event (vs just syncing health)
[*] various optimizations for "Corn Farm"
[/list]
Known Issues:
[list]
[*] Occasionally with low connectivity weapon sync does not go through. In this scenario the next time the player switches weapons it will sync up
[*] If you are downloading a large file while hosting, players will be unable to join (don't do that)
[/list]
Plans for next patch:
[list]
[*] Add kill cam so that you are not staring at the floor when you die.
[*] Blackwater optimizations
[*] The House optimizations
[/list]