Version 1.4.0 Patch Notes

EA SPORTS™ WRC

Build the car of your dreams in our biggest rally game ever, EA SPORTS™ WRC, the all-new official videogame of the FIA World Rally Championship, the first developed by the award-winning team behind the DiRT Rally series.

The latest update for EA SPORTS™ WRC is available to download from December 14, 11:00 UTC, and includes several improvements and bug fixes across many areas of the game. For a full summary of the update, check out the patch notes below. [h3]New Content[/h3] [list] [*] Added Central European Rally as a driveable location, free to all players. [*] Added 15 Rally Pass Season 2 cosmetic items, in the VIP tier. [*] Added 10 Rally Pass Season 2 cosmetic items, in the Free tier. [*] Added 5 Rally Pass Season 2 cosmetic items, in the EA Play tier. [*] Added a new Season of Moments, with a new challenge going live every day (~60 in total). [/list] [h3]Key Fixes & Improvements[/h3] [list] [*] Made a number of performance optimisations across the game, to further improve framerate. [*] Implemented a number of additional PSO shader caches across all cars to help reduce stuttering. [*] Implemented a number of additional PSO shader caches related to trackside collisions, to help reduce stuttering. [*] Implemented a number of additional PSO shader caches related to spray and kick-up, to help reduce stuttering. [*] Fixed an issue where GPU usage was unusually high on Main Menu screens. [*] Fixed an issue that would cause stutter in Quick Play Multiplayer whenever somebody joins or leaves a lobby. [*] Fixed an issue where the camera would judder on location reveal screens. [*] Fixed an issue where the camera would judder on location stage start and finish screens when panning around the car. [*] Resolved an exploit where players could previously get free repairs and tyre changes by quitting an in-progress Club Championship Event. [*] Resolved a number of corner-cutting exploits across several stages and locations. [*] Made a number of usability improvements to the Livery Editor, including the ability to mirror decals. [*] Fixed an issue where saved tuning setups would become corrupted if the same name or save slot was used on multiple cars. [*] Fixed an issue where all tuning setup sliders would change to minimum values after loading a saved setup. [*] Added “Manual Auto Select” to the Transmission Assist settings, allowing players with H-Pattern and Sequential shifters to automatically swap depending on the car used. [/list] [h3]Crash Fixes[/h3] [list] [*] Fixed an issue in Career that caused the game to crash when the Benefactor relationship exceeded 100%. [*] Fixed an issue on Xbox in which changing Graphics settings would cause the game to crash. [*] Fixed an issue with Quick Play Multiplayer in which changing AI difficulty would cause the game to crash. [*] Fixed an issue with Quick Play Multiplayer in which the game would crash if the host of the lobby would start an event. [/list] - - - - - - - - - - [h3]Accessibility[/h3] [list] [*] Fixed an issue where Motion Blur would re-set to On after the game has been rebooted. [/list] [h3]AI[/h3] [list] [*] Adjusted a specific WRC driver’s pace at Monte Carlo to better reflect their real-life performance. [*] Fixed an issue where manually changing AI difficulty mid-Championship in Quick Play Solo would not result in AI performance change. [*] Made a number of general fixes to gameplay balance and experience. [*] [url=https://answers.ea.com/t5/Technical-Issues/Inconsistent-AI-Times/td-p/13264742]Additionally, we would like to get your feedback and input on inconsistent AI performance in this forum thread[/url], in order to make further fixes in a future update. [/list] [h3]Audio[/h3] [list] [*] Fixed an issue where engine audio from the Toyota GR Yaris Rally1 HYBRID would sound distorted in some scenarios. [*] Fixed an issue where Bass Reduction Frequency could only be set to 400hz, instead of 500hz as intended. [/list] [h3]Builder[/h3] [list] [*] Fixed an issue where some Builder cars would not shift into 2nd gear. [*] Fixed an issue where engine audio from WRC Builder cars using the Toyota GR Yaris Rally1 HYBRID engine would sound distorted in some scenarios. [*] Fixed an issue where some body parts on Builder cars would appear invisible while driving. [/list] [h3]Career[/h3] [list] [*] Added Central European Rally to FIA World Rally Championship Career calendar. [*] Added Central European Rally non-championship events throughout the Career calendar. [*] Fixed an issue that caused the game to crash when the Benefactor relationship exceeded 100%. [*] Fixed an issue where surface degradation was not being correctly applied throughout Career. [*] Fixed an issue with the Chief Engineer Perks screen in which perks would remain highlighted when no longer selected. [*] Fixed an issue where driver and co-driver character images were not appearing on End-of-Season summary screens. [*] Fixed an issue with where Splits and Notes tabs were not available on results screens after receiving Terminal Damage. [*] Removed Championship recaps from the End-of-Season summary for Championships in which the player did not participate. [/list] [h3]Cars [/h3] [list] [*] Ford Escort MK2 - Fixed an issue where the interior and exterior windscreen elements were misaligned. [*] Hillman Avenger - Fixed an issue where mudflaps were unexpectedly appearing underneath the car body. [*] Lancia Delta HF Integrale - Fixed an issue where the dashboard would produce a distracting sun reflection. [*] Lancia Delta S4 - Fixed an issue where the dashboard would produce a distracting sun reflection. [*] MINI Countryman Rally Edition - Fixed a display issue that presented the car in the vehicle select screen as a 5-speed sequential instead of a 6-speed. [*] Peugeot 205 GTI - Fixed an issue where the service area reflections would appear on the windshield while driving. [*] Peugeot 207 S2000 - Fixed a number of livery issues with the official livery. [*] Škoda Fabia Rally2 Evo - Fixed a number of issues on Livery 6 (Keferböck). [*] SUBARU Impreza 2001 - Fixed an issue with the interior cockpit model. [*] Fixed an issue on WRC cars in which hybrid deployment would always revert to Cautious between stages. [*] Fixed an issue on WRC cars in which hybrid deployment would cancel when throttle was released below boost threshold point, instead of when throttle input reaches 0%. [*] Fixed an issue on all cars where the exhaust flare would pop and appear for too long after every gear change. [*] Fixed an issue on all cars where engine damage effects were not displaying correctly while driving. [*] Fixed an issue on all cars where the HUD’s odometer would count up in kilometres instead of miles when set to Imperial. [/list] [h3]Championship Mode[/h3] [list] [*] Added Central European Rally to FIA World Rally Championship calendar. [*] Fixed an issue with where Splits and Notes tabs were not available on results screens after receiving Terminal Damage. [/list] [h3]Clubs[/h3] [list] [*] Resolved an exploit where players could previously get free repairs and tyre changes by quitting an in-progress Club Championship Event. [*] Changed stage finish procedure so that players must now drive to the marshal at stop control after crossing the finish line. [*] Fixed an issue where a saved Championship Template would not suggest the custom Championship name the player had created. [/list] [h3]Co-Driver [/h3] [list] [*] Croatia - Fixed an issue where distance calls were being delivered at the wrong time. [*] Finland - Fixed an issue where distance calls were being delivered at the wrong time. [*] Mediterraneo - Reduced complexity of co-driver calls through specific turns to improve pace-note timings ahead of dangerous corners. [*] Mexico - Fixed an issue where distance calls were being delivered at the wrong time. [*] Pacifico - Fixed an issue where distance calls were being delivered at the wrong time. [/list] [h3]Input Devices[/h3] [list] [*] Added “Manual Auto Select” to the Transmission Assist settings, allowing players with H-Pattern and Sequential shifters to automatically swap depending on the car used. [*] Fixed an issue where the Assists menu wouldn’t warn H-Pattern players of missing gear bindings when “Manual H-Pattern” is selected as Transmission Type. [*] Fixed an issue where deadzones were not being applied correctly in-game. [*] Fixed an issue where secondary handbrake input bindings were not being recognised in-game. [*] Fixed an issue where secondary devices would not produce vibration when connected via USB as opposed to connecting via wheelbase. [*] Fixed an issue that caused certain input devices to require recalibration after the game has been rebooted. [*] Fixed an issue on PS5 that caused DualSense controllers to continue vibrating after Vibration & Feedback was disabled. [/list] [h3]Graphics & Performance[/h3] [list] [*] Made a number of performance optimisations across the game, to further improve framerate. [*] Made a number of performance optimisations across Kenya, in addition to the general fixes mentioned in this update. [*] Made a number of performance optimisations across Oceania, in addition to the general fixes mentioned in this update. [*] Made a number of visual and performance improvements to trees and foliage. [*] Made improvements to water spray effects when driving on wet asphalt. [*] Made improvements to wet dirt and wet grass kick-up effects on all locations. [*] Implemented a number of additional PSO shader caches across all cars to help reduce stuttering. [*] Implemented a number of additional PSO shader caches related to trackside collisions, to help reduce stuttering. [*] Implemented a number of additional PSO shader caches related to spray and kick-up, to help reduce stuttering. [*] Added a framerate limiter to Main Menu screens to optimise performance and minimise load on PC hardware components. [*] Fixed an issue where Fanatec and location event plates would appear stretched when using NVIDIA GTX 10 series GPUs. [*] Fixed an issue where vehicle headlights were active by default during the day, affecting framerate. [*] Fixed an issue where vehicle reflections were more adversely affecting framerate than expected. [*] Fixed an issue where GPU usage was unusually high on Main Menu screens. [*] Fixed an issue on console that caused unusual performance on Main Menu screens. [*] Fixed an issue where the camera would judder on location reveal screens. [*] Fixed an issue where the camera would judder on location stage start and finish screens when panning around the car. [*] Fixed an issue where some visual collision effects would fade out too quickly. [*] Fixed an issue that would cause snow and gravel kick-up to not appear while spectating a Quick Play Multiplayer Event. [*] Fixed an issue that would cause stutter in Quick Play Multiplayer whenever somebody joins or leaves a lobby. [*] Fixed an issue that would cause stutter in Quick Play Multiplayer whenever a Steam friend status changed while in a large lobby. [/list] [h3]Livery Editor [/h3] [list] [*] Added the ability to mirror decals from left/right-hand side of the car to the opposite side. [*] Added the ability to mirror decals across the symmetrical midpoint of the front, roof and rear areas of the car. [*] Added the ability to duplicate an existing decal. [*] Added the ability to change a decal shape while retaining previously set size, position, rotation and colour [*] Fixed an issue where framerate would drop to below 10 fps when using the Livery Editor on NVIDIA 10 series GPUs. [*] Fixed an issue that caused all liveries created before the v1.2.0 update to appear broken. [*] Fixed an issue where the camera would drift upward when applying decals to the left-hand side of the car. [*] Fixed a number of UI issues related to saving designs. [*] BMW M1 Procar Rally - Fixed an issue where decals could not be placed on the car’s roof. [*] Lancia 037 Evo 2 - Fixed an issue where decals could not be placed on the car’s roof. [*] Lancia Stratos - Fixed an issue where decals could not be placed on the car’s roof. [*] MG Metro 6R4 - Fixed an issue where decals could not be placed on the back of the car. [*] Opel Corsa S2000 - Fixed an issue where a gap was appearing between the windscreen and the dashboard. [*] Peugeot 309 GTI - Fixed an issue with projection depth when applying decals. [*] Renault Twingo II - Fixed an issue where decals could not be placed on the back of the car. [*] Volkswagen Golf GTI - Fixed an issue with projection depth when applying decals. [/list] [h3]Locations [/h3] [list] [*] Resolved a number of exploits where players could potentially gain an advantage by intentionally resetting the car at specific points. [*] Chile - Resolved a number of corner-cutting exploits at Arauco. [*] Chile - Resolved a number of corner-cutting exploits at Bio Bío. [*] Chile - Resolved a number of corner-cutting exploits at Coronel. [*] Chile - Resolved a number of corner-cutting exploits at Florida. [*] Chile - Resolved a number of corner-cutting exploits at Lota. [*] Chile - Resolved a number of corner-cutting exploits at Yumbel. [*] Croatia - Fixed an issue where players could potentially collide with invisible objects throughout the stages. [*] Croatia - Fixed a number of minor environmental object issues. [*] Estonia - Fixed a number of minor issues where abrupt seams were visible across some roadside edges. [*] Estonia - Fixed an issue in Quick Play Multiplayer in which cameras would move erratically when the stage is revealed. [*] Finland - Resolved a number of corner-cutting exploits at Lahdenkyla. [*] Finland - Resolved a number of corner-cutting exploits at Leutsu. [*] Finland - Resolved a number of corner-cutting exploits at Maahi. [*] Finland - Resolved a number of corner-cutting exploits at Saakoski. [*] Japan - Resolved a corner-cutting exploit at Lake Mikawa. [*] Japan - Resolved a corner-cutting exploit at Oninotaira. [*] Japan - Fixed an issue where some logs and rocks were missing collision boxes. [*] Mexico - Resolved a number of corner-cutting exploits at El Chocolate. [*] Mexico - Resolved a number of corner-cutting exploits at Guanajuatito. [*] Mexico - Resolved a number of corner-cutting exploits at Ortega. [*] Mexico - Resolved a number of corner-cutting exploits at Otates. [*] Monte Carlo - Resolved a number of corner-cutting exploits at La Bâtie-Neuve - Saint-Léger-les-Mélèzes. [*] Monte Carlo - Resolved a number of corner-cutting exploits at Les Borels. [*] Monte Carlo - Resolved a number of corner-cutting exploits at Ravin de Coste Belle. [*] Monte Carlo - Resolved a number of corner-cutting exploits at Saint-Léger-les-Mélèzes - La Bâtie-Neuve. [*] Portugal - Fixed an issue where players could fall through a hole in the driveable landscape. [/list] [h3]Moments [/h3] [list] [*] Added new Archive tab for Season 1 Moments. [*] Fixed an issue where surface degradation was not being applied to Moments. [*] Fixed an issue in the service area where vehicle renders would not appear on certain UI screens. [*] Fixed an issue where the stage timer would not stop when crossing the finish line. [/list] [h3]Options & Settings[/h3] [list] [*] Added an option to limit framerate throughout Main Menu screens on PC. [*] Fixed an issue on Xbox in which changing Graphics settings would cause the game to crash. [*] Fixed an issue on PC in which the Vibration tab was mistakenly appearing when using a DUALSHOCK or DualSense controller. [/list] [h3]Photo Mode[/h3] [list] [*] Fixed an issue where the Photo Mode camera would shift position after the player enabled the motion blur process. [/list] [h3]Quick Play[/h3] [list] [*] Resolved an exploit with Quick Play Multiplayer in which the lead driver of a Regularity Rally could trigger the Stage End Timer too early for all other players. [*] Fixed an issue with Quick Play Multiplayer in which changing AI difficulty would cause the game to crash. [*] Fixed an issue with Quick Play Multiplayer in which the game would crash if the host of the lobby would start an event. [*] Fixed an issue with Quick Play Multiplayer where players would get kicked out of private sessions instead of returning to the lobby. [*] Fixed an issue with Quick Play Multiplayer in which accepting an invite during an Event podium sequence would cause cars to disappear from the service area. [*] Fixed an issue with Quick Play Multiplayer in which loading a Championship would incorrectly display players’ microphone icons. [*] Fixed an issue with Quick Play Multiplayer in which a penalty time was incorrectly presented to the player on the stage results screen. [*] Fixed an issue with Quick Play Solo that would cause framerates to drop when viewing Stage Results with a large number of entries present. [*] Fixed an issue with Quick Play Solo in which Splits and Notes tabs were not available on results screens after receiving Terminal Damage. [*] Fixed an issue with Quick Play Solo in which loose/detached parts would be re-applied to a car after the player reloads an in-progress event. [/list] [h3]Rally Pass[/h3] [list] [*] Updated Rally Pass progression menu with Season 2 items. [/list] [h3]Rally School [/h3] [list] [*] Fixed an issue on Lesson 10 (Snow) where seam lines would appear across some water textures. [/list] [h3]Replays[/h3] [list] [*] Fixed an issue where headlights appeared damaged at the start of replays. [*] Fixed an issue where driver and steering wheel animations were not playing in replays. [*] Fixed an issue where dust and kick-up was rendering in front of the car when viewing replays in slow motion. [*] Fixed an issue where an abnormally high amount of dust and kick-up was generated when viewing replays in slow motion. [*] Adjusted the maximum field of view setting for replay cameras to reduce “fish-eye” effect seen from certain angles. [/list] [h3]Setups & Vehicle Tuning[/h3] [list] [*] Fixed an issue where saved tuning setups would become corrupted if the same name or save slot was used on multiple cars. [*] Fixed an issue where all tuning setup sliders would change to minimum values after loading a saved setup. [*] Adjusted the display values of Brake and Handbrake Force settings to better reflect real-world values. [*] Adjusted the display values of Differential settings to better reflect real-world values. [*] Added the ability for some forms of Differential to be adjusted in 1% increments. [/list] [h3]Time Trial[/h3] [list] [*] Fixed an issue where skidmarks and ruts from a previous Time Trial attempt would still appear on-stage when a player restarted. [*] Fixed an issue that caused cars to spin out of control after crossing the finish line when completing a Time Trial or Shakedown. [*] Fixed an issue where players could not download ghost data in the service area. [/list] [h3]Ultrawide & Multiple Monitors[/h3] [list] [*] Fixed an issue where players using multiple monitors would revert back to a single monitor when entering the brightness menu. [*] Fixed an issue where players using multiple monitors would revert back to a single screen when entering Photo Mode [*] Fixed a number of issues that occurred when players using multiple monitors entered Pre and Post-Stage cutscenes. [*] Fixed an issue that occurred when players using multiple monitors would sometimes encounter a “pincushion effect” when watching replays. [*] Fixed an issue where players using multiple monitors would revert back to a single monitor when pressing ALT+Enter to go full-screen. [/list] [h3]Miscellaneous[/h3] [list] [*] Added Barbados flag as a selectable option when customising driver details. [*] Fixed an issue where all players would have a Hungarian flag in their Rally Passport. [*] Fixed an issue that caused finish line split times to show as 0:00.000. [*] Fixed an issue where hands would not render properly on some roadside spectators. [*] Fixed an issue that caused some users playing under minimum PC spec to not launch the game on Steam. [*] Fixed some minor text and UI issues across various areas of the game. [*] Made several minor bug fixes and improvements across the game. [/list] - - - - - - - - - - [h3]Warnings & Advice[/h3] [list] [*] If a player is currently partway through a Career season, Central European Rally will appear on the next Season’s calendar. [*] If a player starts a new Career save, Central European Rally will appear in the Season 1 calendar. [*] If a player is currently partway through a Championship Mode season, Central European Rally will not appear on the Event list. [*] If a player starts a new Championship Mode save, Central European Rally will appear on the Event list. [*] In Championship Mode, Central European Rally will only appear in the top class’ competition. [*] All vehicle tuning setups created before the v1.4.0 update will be wiped once the update releases. Please write down or screenshot any tuning values you want to keep, and re-make those setups after the update. [*] All custom steering wheel and controller input bindings will be wiped once the update releases. Please write down or screenshot any custom bindings you want to keep, and re-build them after the update. [*] Top Time Trial Leaderboard times that were previously set using corner-cutting exploits fixed in this update will be deleted in the future. [/list] - - - - - - - - - - Thank you for providing feedback and bug reports on EA SPORTS™ WRC. For further support please visit the following: [url=https://answers.ea.com/t5/Bug-Reports/bd-p/wrc-bug-reports-en]EA Answers HQ - Bug Reports[/url] [url=https://answers.ea.com/t5/Game-Suggestions/bd-p/wrc-game-suggestions-en]EA Answers HQ - Suggestions[/url] [url=https://linktr.ee/easportswrc]Linktree - Latest News & Social Media[/url]