Immerse yourself in the multidimensional universe of Desordre. Solve intricate puzzles, push the boundaries of 4-dimensional thinking. Get ready for a unique experience where reflection takes on a whole new dimension. Created by one-man development studio SHK Interactive using Unreal Engine.
[h1]Clarification[/h1]
This update provides clarification on a misconception that some players have: the game is not developed by a team of multiple people, but solely by a single individual.
This information has been added to the game's end credits as well as during the shader initialization process upon first launch.
[h1]Gameplay[/h1]
The time-slowing mechanic has been reworked. The character now moves at an even slower pace to facilitate easier decision-making. Furthermore, both the duration of the time slowdown and the rate of its regeneration have been increased.
[h1]Shader compilation[/h1]
The pre-compilation process for shaders can now be retriggered from the graphics settings menu in case of issues, such as a driver change.