Adjustments were made to both the enemies and the players to move towards "Normal" difficulty. The numbers changed a lot.
Changes
*Enemy scores have been rebalanced.
-Health reduced to more reasonable levels overall.
-Strength and Defenses redistributed between bosses and grunts.
*Player score growth has been rebalanced.
-All scores have been buffed, so characters start a bit tougher and stay that way.
*Items are more potent.
-Water, Bread, and Laudanum, among others, have received boosts to their formulas.
-Weapons are a bit stronger.
*Negative states now cause DEF loss.
-Even "Deduce" now imparts a 10% DEF loss on the scanned target.
-States that affect magic, such as Silence, cause Magic DEF loss.
-Use negative states from spells and techs to break enemy defenses!
*Spell and skill abilities rewritten to not be cutoff.
-Also, Eldritch Tether was missing its animation. This is fixed.
*A certain event has been fixed to spawn the enemy that belongs there.
*A link to the game manual has been added to the game's menu.
Report any feedback/issues in the official community post for the update.
Thank you,
Patrick / Jerseyware