Version 1.2 - Difficulty Adjustment

Adjustments were made to both the enemies and the players to move towards "Normal" difficulty. The numbers changed a lot. Changes *Enemy scores have been rebalanced. -Health reduced to more reasonable levels overall. -Strength and Defenses redistributed between bosses and grunts. *Player score growth has been rebalanced. -All scores have been buffed, so characters start a bit tougher and stay that way. *Items are more potent. -Water, Bread, and Laudanum, among others, have received boosts to their formulas. -Weapons are a bit stronger. *Negative states now cause DEF loss. -Even "Deduce" now imparts a 10% DEF loss on the scanned target. -States that affect magic, such as Silence, cause Magic DEF loss. -Use negative states from spells and techs to break enemy defenses! *Spell and skill abilities rewritten to not be cutoff. -Also, Eldritch Tether was missing its animation. This is fixed. *A certain event has been fixed to spawn the enemy that belongs there. *A link to the game manual has been added to the game's menu. Report any feedback/issues in the official community post for the update. Thank you, Patrick / Jerseyware