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[*]Added: Campfire encounter. That's a generic one that can give you either an essence of joy (+10 HP) or an essence of hope (+1 map speed).
[*]Added: The disciples list can now be sorted by disciple's direction.
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[*]Changed: The wisdom cost for all essences is now 2 / 3 instead of 1 / 2 (lesser / greater).
[*]Changed: A blue [!] mark is now displayed next to lands that have an encounter.
[*]Changed: Essence of Hope is low a lesser essence.
[*]Changed: Markets can now be bought. The difference between the previous "investment" option is that you can own the land, and spawn your disciples from there.
[*]Changed: Buying a market, a mine or a plantation does not increase imperial threat anymore.
[*]Changed: Reduced the chance of looting with the [Looter] trait from 50% to 33%.
[*]Changed: You can no longer receive a corrupted essence from altar conversion.
[*]Changed: Essence of Flower has been renamed to Essence of Joy.
[*]Changed: The witch event now gives the trait [Possessed] (randomly attacks allies), instead of killing a random disciple.
[*]Changed: Starting a game with a name that already exists now raises an error.
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[*]Fixed: Imp event couldn't be finished.
[*]Fixed: Engaging combat while a disciple was investigating would engage him as well, instead of ignoring him.
[*]Fixed: When a disciple would receive the [Stubborn] trait, the message sent was the wrong one.
[*]Fixed: Working disciples could cumulate the [Stubborn] trait with [Strong] and [Injured].
[*]Fixed: The Trader wouldn't actually buy all your consumables.
[*]Fixed: Events could create generic disciples when creating a random disciple.
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