Version 1.2.1

🎄❄️🎄 [list] [*]Added: Campfire encounter. That's a generic one that can give you either an essence of joy (+10 HP) or an essence of hope (+1 map speed). [*]Added: The disciples list can now be sorted by disciple's direction. [/list] [list] [*]Changed: The wisdom cost for all essences is now 2 / 3 instead of 1 / 2 (lesser / greater). [*]Changed: A blue [!] mark is now displayed next to lands that have an encounter. [*]Changed: Essence of Hope is low a lesser essence. [*]Changed: Markets can now be bought. The difference between the previous "investment" option is that you can own the land, and spawn your disciples from there. [*]Changed: Buying a market, a mine or a plantation does not increase imperial threat anymore. [*]Changed: Reduced the chance of looting with the [Looter] trait from 50% to 33%. [*]Changed: You can no longer receive a corrupted essence from altar conversion. [*]Changed: Essence of Flower has been renamed to Essence of Joy. [*]Changed: The witch event now gives the trait [Possessed] (randomly attacks allies), instead of killing a random disciple. [*]Changed: Starting a game with a name that already exists now raises an error. [/list] [list] [*]Fixed: Imp event couldn't be finished. [*]Fixed: Engaging combat while a disciple was investigating would engage him as well, instead of ignoring him. [*]Fixed: When a disciple would receive the [Stubborn] trait, the message sent was the wrong one. [*]Fixed: Working disciples could cumulate the [Stubborn] trait with [Strong] and [Injured]. [*]Fixed: The Trader wouldn't actually buy all your consumables. [*]Fixed: Events could create generic disciples when creating a random disciple. [/list]