Hunger Dungeon is a 1-6 player round-based Multiplayer Online Battle Arena game with a special pixel art style. Battle with more than 12 unique characters in fast-paced Free-for-All and Team Deathmatch rounds. Or take on the challenging Dragon Mode - the exciting first PvE mode!
Hi Dungeoneers!
Ver 1.12 Release!
[h1]New Skin[/h1]
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[*]Samurai - Ronin Skin
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[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26485386/50b10e965290016321a059f15d2fb97742dd3ab1.png[/img]
[h1]New Deathmatch Mode (Single round, no energy round)[/h1]
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[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26485386/4481b8dbb6c5af369d902eb3313ebb721f095cb1.png[/img]
[*]This is a newly remade mode.
[*]5 mins death...or glory.
[*]You will be given random equipment and money.
[*]"Newly adjusted tutorial" will guide you through.
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[h1]Modified Mode - Classic Mode (Previously "Deathmatch")[/h1]
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[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26485386/cdadb7bdffbe2d3f0a7c821ae3054f195b7e289a.png[/img]
[*]The standard number of rounds has been changed to 2.
[*]The playtime for each round has been changed to 150 seconds.
[*]The initial gold coins has been adjusted.
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[h1]Overhauled - Tutorial[/h1]
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[*]Changed the current tutorial to include three stages.
[*]The overall time to complete the tutorial has been shortened.
[*]You will have a better understanding of the mechanics, deathmatch, and Energy Shard having completed the tutorial.
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[h1]Balance - RANK[/h1]
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[*] Changes to each RANK have been made. Therefore, you may see difference in the leaderboards but your overall score won't be affected.
[*]The RANK ELO calculation has been modified to have S ranked players retain more score when they lose a match.
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[h1]Balance - Dungeon Doubloons & EXP[/h1]
[h1]Balance -Daily Bonus [/h1]
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[*]Changed "Daily Bonus" to "First Win Daily Bonus". You will have to win a match to receive the bonus. (Only Free-For-All)
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[h1]System - Resell Items [/h1]
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[*]15% return when selling scrolls and equipment back to the shopkeep
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[h1]Balance Changes - Hero[/h1]
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[*]Holy Sister
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26485386/40de0581681d27a9e28415852cfabbe67bd2a7dd.png[/img]
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[*]New mode: Increase 5 Heroic when you hit an object with Attack.
[*]Time to enter Meditation has been decreased.
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[*]Element Fuse
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26485386/9595f89821c0d645499e04548bcc5001c898d2f7.png[/img]
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[*]"Void" won't be triggered while casting "Element Explode".
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[h1]Balance: Equiment & Scrolls [/h1]
[*]Flame Totem
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[*]Changed Health from 75 -> 100
[*]Changed attack frequency from 6 / 5.25 / 4.5 -> 4 / 3.5 / 3 seconds.
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[*]Ice Totem
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[*]Changed Health from 75 -> 100.
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[*]Thunder Totem
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[*]Changed Health from 75 -> 100.
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[*]Elven Boots
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[*]Increased Speed by 25.
[*]Increased Acceleration from 1.3x -> 1.5x.
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[*]Elven Shelter
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[*]Restore 3 Health every 3 seconds -> 6 Health every 4 seconds
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[*]Laurel
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[*]Changed Mana from 9 -> 15 while gaining Windroar.
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[*]Elegant Lance
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[*]Increased Attack from 1 -> 2 while gaining Windroar.
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[*]Raging Lance
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[*]Increased the chance of triggering Burning from 10% -> 15%.
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[*]Therapy Staff
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[*]Health increased from 1 -> 3 by every 3 seconds.
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[*]Endless Staff
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[*]New effect: Scroll damage increased by 1.1x.
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[*]Scavenger Hat
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[*]Price increased from 300 -> 450.
[*]An extra 2 coin is given when picking up items.
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[*]Avarice Ring
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[*]The item price has been increased from 300 -> 375
[*]Receive 2 Gold Coins when attacking a player with Basic Attack.
[*]Receive 5 Gold Coins every 13 seconds.
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[*]Troll Dentures
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[*]Health increased from 2 -> 3 when collecting items.
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[*]Holy Ring
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[*]Increased to 1 Hunger every 7 seconds.
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[*]Butcher
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[*]Price reduced from 540 -> 450.
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[*]Colossus Belt
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[*]New buff: 3 Health regeneration every 3 seconds.
[*]Health increased from 50 -> 75.
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[*]Colossus Ring
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[*]Health increased from 30 -> 45.
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[*]Broadest Sword
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[*]Damage increased from 1 -> 2.
[*]Health decreased from 20 -> 15.
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[*]Chicken Leg
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[*]A special effect has been added.
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[*]Salt Pork
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[*]Price increased from 30 -> 50.
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[h1]Others[/h1]
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[*]System optimization to detect players using third party applications
[*]A.I that replaces the Host after leaving a match has been fixed to not just stand still.
[*]A bug when casting scrolls like Meteorite and Lightning next to a wall has been fixed.
[*]It's rare but some occasions chanting will still happen when the player has died. This is a bug that not yet fixed but we are sure this is caused by high PING. We are currently working on this now.
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