[u][b]**SCROLL TO BOTTOM FOR WARNING ABOUT SAVE DATA**[/b][/u]
Hello, this is Jun, the creator of YAKG!
Thank you all for the amazing launch of "Yet Another Killing Game"! The dev team and I were so thrilled by the reception that we voluntarily did another round of tweaks, improving artwork, music, and the in-game hints that lead you to the TRUTH!
[img]{STEAM_CLAN_IMAGE}/45206903/9127cc234404d831a653376bdf3115c1b77d6af9.png[/img]
A major update of V1.1 is a new "Sprites" section in the Gallery! Once you clear the full game, you can browse through every character sprite that appears in the game. The background is set to a greenscreen in hopes that our more creative fans will screenshot and edit together their own creations with the YAKG characters~ (And share it with us if you do!)
Here are the full update notes!
V1.1
[list]
[*] New “Sprites” section added to Gallery (unlocked after clearing the game!)
[*] Made it easier to notice if you are on track to unlock the final Background in the Gallery
[*] Updated the post-credits text after certain Endings to give more specific hints
[*] Updated the names in the credits
[*] Made it easier to notice how to skip the credits (just try to advance dialogue!)
[*] Small corrections made to several portrait sprites, several background images, and one music track
[*] Adjusted positioning for 1 Clue in a mid-game Investigation to match its updated background art
[*] Minor text corrections and script updates
[/list]
[u][b]WARNING ABOUT SAVE DATA[/b][/u]
Due to some script changes, some save files you made in V1.0 of the demo or full game MAY not load correctly (i.e. crash, show an error message, return you to the Title Screen). As such...
[b]IF YOU ARE IN THE MIDDLE OF YOUR FIRST PLAYTHROUGH[/b], we strongly recommend creating multiple save files and/or finishing your playthrough BEFORE you update to V1.1! If worst comes to worst, please start a new game and utilize the skip features in Config to catch yourself up. Sorry for any inconveniences!
Version 1.1 will go live on Tuesday, Feb 11! Please look forward to it!
Regards,
Jun Kakeru