Version 1.1 Brutal Edition

NECROPOLIS: BRUTAL EDITION

NECROPOLIS: BRUTAL EDITION is a major update featuring a new playable adventurer (The Brute), a completely new outdoor environment (The Black Forest), and lots of new enemies, weapons, armor, traps, potions, scrolls, and other big improvements to the game.

We’ve reached a milestone in our [url=http://steamcommunity.com/app/384490/discussions/0/359543951710299680/]ongoing improvement work[/url] on Necropolis. Eight weeks ago, Harebrained Schemes committed to respond to feedback from critics and the community with a series of free updates and improvements. That work culminates in today’s free update, the [b]NECROPOLIS BRUTAL EDITION[/b]. Version 1.1 contains the following additions, enhancements, and fixes for Necropolis. [list] [*] Added a new playable character, The Brute, with 7 unique armor sets including the fearsome Raider’s Garb which offers increased damage at some hefty costs. [*] Added a new outdoor environment, The Black Forest, with 36 new modules! [*] Added a new starting module to reduce the time needed to get back into the action. [*] Added 7 more new enemies including the Bandit - watch it, he’ll steal your loot! [*] Added 16 new weapons, with unique abilities such as the Arcane Shadow - a devastating maul that deals incredible amounts of damage, but its curse strips the player of most of their defenses, use at your own risk. [*] Added new traps, the Necropolis wasn’t deadly enough so we added some spinning blades and even deadlier spike traps. The Black Forest has its own traps, too. [*] Added 5 new consumable items (potions, scrolls, etc.) including the Multiplayer focused Resurrection scroll! All your fellow adventurers in danger and downed? Revive them from a safe distance! [*] Added new loot! Recipes are now part of loot drops, you can find them throughout the Necropolis. Buying is now just one way to expand your potion and crafting potential! [*] Improvements to blocking and shield bashing. Stamina costs for successful blocks has been reduced, as well as the threshold for shield breaks has been increased, meaning it will happen less often. Lastly, damage bleed through (in the event of shield break) has been lowered. [*] General performance improvements [*] Localized all text[/list] These 1.1 release improvements are of course in addition to the previous improvements we’ve released since launch, which include: [h1]Content[/h1][list] [*] Added 2 more new enemies, including the Fire Djinn. [*] Added 6 more new weapons featuring unique abilities and effects including one which slows enemies with each slash, for example. [*] Added 2 more new armor sets with greater risks and rewards. [*] Added an additional new potion and scroll, each designed for higher impact in Multiplayer. [*] Added several new behaviors to some enemies for greater challenge (flanking, grouping, predictive movement, and attack cycling). [*] Added 25 more new environment modules. [*] Balance changes for Changelings, Gemeaters, Spider Queen, Bone Effigy, and Naguals. [*] Buff to ‘Mr. Monk's Most Excellent Pamphlet on Avoiding Exhaustion’ Codex, it now regenerates more exhaustion than before and in a shorter time scale. [*] Major rebalance to the revive system. Revive will now bring you back at a diminished ratio every time you die down to a minimum HP and Stamina/Exhaustion. [*] Loot re-balance:[list] [*] Reduced gem drops on all enemies [*] Reduced crafting drops on all enemies [*] Removed Iron Ration from starting recipies [*] Reduced crafting cost on Potion of Big Boy Strength [*] Increased crafting cost of some common recipes[/list] [*] Jumping is now more responsive, allowing you to jump out of more situations or in quick succession. [*] Improved UI messaging to reflect save actions, “Save & Quit to Desktop” and “Save & Exit To Title screen” text. [*] Major update to all weapon and codex descriptions to expose more functionality. [*] Improvements to AI aggro line of sight. [*] Added early spawn opportunities for some larger, stronger enemies on earlier floors. [*] Revised and rebalanced all armor sets. [*] Added new spawn animations for some Skeletons and Hoardmen. [*] Revised Hoardman aware behavior to make them quicker to take action. [*] Corrected imbalanced effects on some healing potions. [*] Changed “Rotten Is Just Another Word for Delicious” codex to completely prevent vomiting when eating rotten food. [*] Added option to invert X-Axis Camera to Options / Settings. [*] Added DLC Soundtrack files.[/list] [h1]Bug Fixes[/h1][list] [*] Fixed an issue with our procedural environment algorithm. A large assortment of previously hidden environment modules (over 30) are now available. [*] Resolved minor issue with elemental VFX and SFX. [*] More responsive general performance on lower spec computers. [*] Resolved minor audio issues in multiplayer. [*] Removed armor switching exploit. [*] Resolved issue that prevented a menu option from displaying text in several languages. [*] Found a workaround for crashes at launch when using a Razer headset. [*] Removed developer console access. [*] Resolved an issue that could prevent the main menu from opening on launch when Necropolis was set to several non-English languages. [*] Steam Achievements are now viewable through the Steam client. [*] Fixed an occasional issue with multiplayer jitter when switching armor. [*] Fixed many minor bugs.[/list]