Version 1.1.5 - Progress and Popularity poll

Hi everyone, small new update! [h3]Translations[/h3] As of this release, the available translations are: [list] [*] Japanese - by Sasazaki [*] Simplified Chinese - by Ximra [*] Traditional Chinese - by nh60211as [*] Russian - by DEsut [*] Bulgarian - by ObstructiveDdoings7 [*] Portuguese (Brazil) - by Mirai Translations [*] Vietnamese - by Meigyoku Thmn [/list] We also updated the supporter pack to add Japanese and an image from Tamaghost Jump! Once again, thank you to all the translators who are helping make the game accessible to so many more people around the world! More translations are on their way as well. [h3]Changelog[/h3] [list] [*] Revised the conditions that trigger a small cutscene with Aoi. [*] Fixed a minor issue with the first crow save. [*] Fixed a minor graphical glitch when feeding your TamaGhost™. [*] Fixed an issue that could get the player stuck when looking at the large tree for the first time. [*] Fixed a dialogue line that wouldn't play during a conversation with Rune. [*] Fixed some dialogue with Sai about burnt fuses. [*] Fixed some missing periods and grammatical errors. [/list] [h3]Progress Update[/h3] Chapter 2 has been advancing at a very slow pace... (we needed to give some time to irl responsibilites)! We don't want to reveal anything just yet, but we're really excited to work on this chapter. Let's just say it'll be more "chaotic" than Chapter 1, due to a new character being introduced. As for the game as a whole, we're currently trying to find the best way to slice the game down to more workable pieces, so that development goes smoother than it went for Chapter 1 (and we get the game in your hands in a reasonable time). As some of you might have noticed at the end of Chapter 1, the last save file has Sai's sprite on it. This means you'll be able to play as him occasionally (as well as possibly other characters throughout the game)! Going forward, it will help to get a few different perspectives. Regarding the more technical side, we're also progressing on porting the engine to Godot 4. It's... quite a massive task. After fixing over 2000 compilation errors and dozens of problems when launching the game, it finally works! Sort of. Not really. It's a mess. The game gets to the title screen, but not without tripping over itself in the process... [img]https://clan.akamai.steamstatic.com/images/43340154/4a6ca4d3130e417380b85473d00edc8affea14d7.png[/img] [img]https://clan.akamai.steamstatic.com/images/43340154/cff9c15266e3a841994399dbec71ea7bf89de779.png[/img] We even managed to go in-game! If you can call it that... [img]https://clan.akamai.steamstatic.com/images/43340154/cfb60c3a7e5e3efb2a6177ba24dd9315b5c2da92.png[/img] In fact, you can't even interact with anything. It's cursed. We'll fix it little by little. On another note... [h3]Popularity Poll[/h3] We decided to host our very first popularity poll! Vote on your favorite Paper Lily characters (up to two) by following [url=https://strawpoll.com/GJn44GLYQnz]this link[/url]. We will end the poll when we get enough votes, and we'll make a drawing based on the results! [img]https://clan.akamai.steamstatic.com/images/43340154/c626d8f23349692001cf7bfc64533e2bcb61b529.png[/img] Thanks for reading! Remember you can find us in these places: [list] [*] [url=https://store.steampowered.com/app/2220360]Steam[/url] [*] [url=https://twitter.com/leef6010]Twitter[/url] [*] [url=https://leef6010.itch.io/paper-lily-chapter-1]Itch.io[/url] [*] [url=https://www.youtube.com/@Leef6010]YouTube[/url] [*] [url=mailto:leef6010@gmail.com]Email Us[/url] [/list]