Version 1.1.107 released as stable

Factorio

Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.

Changes from 1.1.105 to 1.1.107 [h1][b]Gui[/b][/h1] [list] [*]Added Paste button to exchange string import GUIs [*]Scrolling is smoother when using scrollbars with a controller. [*]Hotkey hints GUI will try to move out of the way of chat messages. [/list] [h1][b]Modding[/b][/h1] [list] [*]Added an optional "mods" to simulation definitions. [*]Added StorageTankPrototype::show_fluid_icon. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Disabled the majority of the lua "debug" library due to security issues. [*]Added LuaEntityPrototype::vector_to_place_result. [*]Added LuaRendering::move_to_back. [*]Added LuaItemStack::is_ammo read. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed LuaEntity::set_request_slot would not accept count of 0. [url=https://forums.factorio.com/110676]more[/url] [*]Fixed first tutorial level advancing to a wrong story step after drill is set in quickbar. [url=https://forums.factorio.com/109315]more[/url] [*]Fixed mods sorting order by last highlighted and by last updated. [url=https://forums.factorio.com/106420]more[/url] [*]Fixed a crash when watching a replay when other player looks into blueprint library. [url=https://forums.factorio.com/107931]more[/url] [*]Fixed that LuaForce::chart_all() wouldn't chart surfaces that had never had any charting. [url=https://forums.factorio.com/110966]more[/url] [*]Fixed LuaEntity::circuit_connection_definitions could return copper wires from ghost entities. [url=https://forums.factorio.com/111087]more[/url] [*]Fixed a desync related to changing in-progress infinite research levels. [url=https://forums.factorio.com/111127]more[/url] [*]Fixed a crash when quitting to the main menu while non-blocking saving is running. [url=https://forums.factorio.com/110661]more[/url] [*]Fixed a rare crash when switching audio devices. [url=https://forums.factorio.com/111407]more[/url] [*]Fixed copying train stop settings could cause some trains to arrive. [url=https://forums.factorio.com/111511]more[/url] [*]Fixed a save corruption issue related to large amounts of overlapping small electric poles. [url=https://forums.factorio.com/111580]more[/url] [*]Fixed crash when finishing a mini-tutorial after changing the input method from keyboard and mouse to controller while in the mini-tutorial. [*]Fixed strange entity selection behavior after finishing a mini-tutorial after changing the input method from controller to keyboard and mouse while in the mini-tutorial. [*]Fixed entity status icons being visible in simulations. [url=https://forums.factorio.com/111618]more[/url] [*]Fixed that the game window was missing decorations when using Gnome on Wayland. [url=https://forums.factorio.com/105512]more[/url] [*]Fixed a crash related to XDG cursor themes on Wayland. [url=https://forums.factorio.com/111787]more[/url] [*]Fixed a crash when giving NaN values to some lua APIs. [url=https://forums.factorio.com/111807]more[/url] [*]Fixed a desync when changing the force of a requester chest with filters set from the circuit network. [url=https://forums.factorio.com/111359]more[/url] [*]Fixed a rendering issue with pumpjack arrows when holding some items. [url=https://forums.factorio.com/106116]more[/url] [/list]