Jump into an intense VR battle royale where strategy and skill determine survival. Navigate dynamic environments, scavenge for weapons, and outsmart your opponents in a fight to be the last one standing. Fast-paced, tactical, and endlessly thrilling - are you ready for the ultimate showdown?
Patch Note:
[list]
[*] Added new circle areas in Reborn mode
[*] Attempted to fix issues with ground items being difficult to pick up
[*] Attempted to fix the issue where teammates in the ARK PIT did not have team markers
[*] Fixed the issue where teammate sound effects could be heard
[*] Attempted to fix possible server crash issues
[*] Adjusted display settings for Quest 3
[*] Attempted to fix the issue where weapons might automatically stop firing
[*] Fixed abnormal installation of tactical items with MICA
[*] Attempted to fix the issue where UI elements of other players could be seen in Reborn mode
[*] Attempted to fix the issue with teammate models loading incorrectly
[*] Attempted to fix the issue where the escort mission UI did not remove correctly
[*] Fixed the issue where items were not received correctly after purchasing insurance and reviving
[*] Attempted to fix item anomalies after reviving in Reborn mode
[*] Fixed the issue where backpack expansion sometimes failed
[*] Fixed the issue where it was difficult to retrieve weapons from the left shoulder after weapon mirroring
[*] Fixed the issue where DBP12 gunstock calibration was ineffective and added gunstock calibration for MP5A3 and PKP
[*] Fixed the issue where aiming with the Savior scope could cause the weapon position to be abnormal
[*] Fixed the issue where Flame12's gunfire sound would cut off when hitting targets continuously
[*] Fixed the issue where Fury V skin: Astral could easily hit the user while moving forward
[*] Optimized the reload trigger range for AKS74U
[*] Optimized the issue where magazines could immediately return to the backpack when quickly drawn out during fast movements such as in the air or while driving
[*] Optimized the issue where PKP did not correctly enter the aiming state when using a 4x dot
[*] Fixed the issue where the OCP-7 scope was sometimes unclear
[*] Fixed the collision issue preventing exit from the rooftop attic of some buildings in New City
[*] Fixed the collision issue on the stairs of the corridor near the airport leading to the cave
[*] Fixed the issue where some models on the north side of New Town Street had dark lighting
[*] Fixed the collision issue in Black Market Canyon where there was a seam between the cliff and the terrain that people could get into
[*] Fixed the collision issue with the metal plate on the platform on the south side of the Factory's large workshop
[*] Fixed the issue where the sea surface at HQ disappeared
[*] Fixed the seam issues with some window frames in New Town buildings
[*] Fixed the seam issues with some door frames in Airport buildings
[*] Fixed the issue where fences in farmland suddenly appeared
[*] Fixed the issue with some dirt road models being dark
[/list]
- Caveman Studio