Version 1.1.1.0 Just Went Live!

Contractors Showdown

Jump into an intense VR battle royale where strategy and skill determine survival. Navigate dynamic environments, scavenge for weapons, and outsmart your opponents in a fight to be the last one standing. Fast-paced, tactical, and endlessly thrilling - are you ready for the ultimate showdown?

Patch Note: [list] [*] Added new circle areas in Reborn mode [*] Attempted to fix issues with ground items being difficult to pick up [*] Attempted to fix the issue where teammates in the ARK PIT did not have team markers [*] Fixed the issue where teammate sound effects could be heard [*] Attempted to fix possible server crash issues [*] Adjusted display settings for Quest 3 [*] Attempted to fix the issue where weapons might automatically stop firing [*] Fixed abnormal installation of tactical items with MICA [*] Attempted to fix the issue where UI elements of other players could be seen in Reborn mode [*] Attempted to fix the issue with teammate models loading incorrectly [*] Attempted to fix the issue where the escort mission UI did not remove correctly [*] Fixed the issue where items were not received correctly after purchasing insurance and reviving [*] Attempted to fix item anomalies after reviving in Reborn mode [*] Fixed the issue where backpack expansion sometimes failed [*] Fixed the issue where it was difficult to retrieve weapons from the left shoulder after weapon mirroring [*] Fixed the issue where DBP12 gunstock calibration was ineffective and added gunstock calibration for MP5A3 and PKP [*] Fixed the issue where aiming with the Savior scope could cause the weapon position to be abnormal [*] Fixed the issue where Flame12's gunfire sound would cut off when hitting targets continuously [*] Fixed the issue where Fury V skin: Astral could easily hit the user while moving forward [*] Optimized the reload trigger range for AKS74U [*] Optimized the issue where magazines could immediately return to the backpack when quickly drawn out during fast movements such as in the air or while driving [*] Optimized the issue where PKP did not correctly enter the aiming state when using a 4x dot [*] Fixed the issue where the OCP-7 scope was sometimes unclear [*] Fixed the collision issue preventing exit from the rooftop attic of some buildings in New City [*] Fixed the collision issue on the stairs of the corridor near the airport leading to the cave [*] Fixed the issue where some models on the north side of New Town Street had dark lighting [*] Fixed the collision issue in Black Market Canyon where there was a seam between the cliff and the terrain that people could get into [*] Fixed the collision issue with the metal plate on the platform on the south side of the Factory's large workshop [*] Fixed the issue where the sea surface at HQ disappeared [*] Fixed the seam issues with some window frames in New Town buildings [*] Fixed the seam issues with some door frames in Airport buildings [*] Fixed the issue where fences in farmland suddenly appeared [*] Fixed the issue with some dirt road models being dark [/list] - Caveman Studio