Version 1.0.9 Patch Notes
[list]
[*] - Potential fix for liftable blocks not being pickable anymore
[*] - Potential fix for Player disappearing when changing rooms
[*] - Removed Cursed OOB fix attempt in the 1.0.8 patch :D
[*] - Reduced shield knockback to prevent some OOB issues
[*] - Algus' Meteor Rain damage gets a buff
[*] - Algus' Shock Field now allows for other hits to land
[*] - Inner Fire now has better visual cues
[*] - Kyuli should now be able to hit objects right in front of her
[*] - Fixed Hunter not giving orbs when the bestiary is full
[*] - Fixed some Ruins of Ash rooms missing their ceiling
[*] - Added safeties when dying at the same time as a Mini Boss, allowing objects to unlock when you go back to those rooms
[*] - Fixed Volantis being hittable before the fight
[*] - Keyboard bindings should now be saved properly after being reset to default
[*] - Fixed floating Bubbles not spawning in the Path of Serpents
[*] - Game Timer should now stop when you land the last hit on the final boss
[*] - The game should no longer display the in game pause menu when going out of focus
[*] - Small balance change for the Death Orb
[*] - Banish damage type should now be properly assigned to each concerned character
[*] - Epimetheus Statues should now show up on the map even when the room is discovered
[*] - DM Ring should now appear on the screen below the keys and can be deactivated in the item menu
[*] - Athena's Bell should now be able to trigger during invincibility frames, after the hurt state
[/list]