Version 1.0.9 Patch Notes

Version 1.0.9 Patch Notes [list] [*] - Potential fix for liftable blocks not being pickable anymore [*] - Potential fix for Player disappearing when changing rooms [*] - Removed Cursed OOB fix attempt in the 1.0.8 patch :D [*] - Reduced shield knockback to prevent some OOB issues [*] - Algus' Meteor Rain damage gets a buff [*] - Algus' Shock Field now allows for other hits to land [*] - Inner Fire now has better visual cues [*] - Kyuli should now be able to hit objects right in front of her [*] - Fixed Hunter not giving orbs when the bestiary is full [*] - Fixed some Ruins of Ash rooms missing their ceiling [*] - Added safeties when dying at the same time as a Mini Boss, allowing objects to unlock when you go back to those rooms [*] - Fixed Volantis being hittable before the fight [*] - Keyboard bindings should now be saved properly after being reset to default [*] - Fixed floating Bubbles not spawning in the Path of Serpents [*] - Game Timer should now stop when you land the last hit on the final boss [*] - The game should no longer display the in game pause menu when going out of focus [*] - Small balance change for the Death Orb [*] - Banish damage type should now be properly assigned to each concerned character [*] - Epimetheus Statues should now show up on the map even when the room is discovered [*] - DM Ring should now appear on the screen below the keys and can be deactivated in the item menu [*] - Athena's Bell should now be able to trigger during invincibility frames, after the hurt state [/list]