Everyone’s favorite laid-back dungeon crawler returns in Soda Dungeon 2. Featuring a new adventure, a whole town to upgrade, crafting, new classes, alternate dimensions, and more! It’s everything you loved about the original plus all the stuff you’ve been asking for.
[i]note: we bumped the version number due to an internal conflict, there is no version 1.0.7[/i]
[list]
[*] Added the Adventure Log upgrade. Use it to see what level your party members were defeated at, and why
[*] Added Korean game text
[*] Added the "Vacation" skin for the Dark Lord
[*] Added the Slow Stone as a crafting recipe available after level 1500. Use it to force fast characters into a normal turn progression
[*] When running a team with Item Find >= 100, it will now only be applied toward Legendary item rolls
[*] Every 15 points of ore find will now result in a +1% chance to "bump" the quality of mineshaft ore to the next level. Currently excludes naturally spawning ore and transmuted ore.
[*] The prospector skill has been reduced from +15 to +12 ore find. The geode has been reduced from +10 to +8 ore find
[*] The Essence Reaver will now give +15% essence when defeating an enemy holding essence
[*] Raised the position of status indicators in battle so that status effects for the 6th party member are no longer hidden
[*] Fixed an issue where the game can't exit when chef is the only remaining party because he will continue to attack by himself
[*] The Miner will now only attempt to transmute valid targets when autocombat is on
[*] Fixed an issue where the Huntress did not negate cooldown for the Blademaster's Stun skill
[*] Fixed an issue where the "Ore Blocker" oddity didn't remove ore from level 7
[*] Added a "no essence" trigger to compliment "has essence" trigger
[*] Chef's speed reduced from 151 to 150 to allow the player to decide which fast character they want to go first
[/list]