Version 1.0.6

Rogue Slime

Rogue Slime: An engaging isometric 2D roguelike adventure where you maneuver a slime character through dynamic dungeons, utilizing slime ball attacks and a variety of power-ups to overcome diverse enemies and evolving challenges.

Notes: This update contains mostly updates around the stat tracking, leaderboard implementation and death screen display. In addition to this, it has some minor balance changes and some bug fixes. The leaderboard should be cross platform and should work for everyone. New features Leaderboard -- Leaderboard is finally implemented, This comes separated by difficulty and 3 different stats, Run duration(might not be working as of the release of the beta), Damage dealt and total score. -- The leaderboard allows for quick comparison between players, the setting of your own username (so long as it is unique and non offensive) and Comparing yourself to the developer. --The leaderboard is cross platform and in the future will also feature specific races, runs and challenge modes. Death Recap -- The death recap is now live. Upon dying, you will now be able to see who killed you, which attacks you took damage from as well as how mouch damage you've taken and how much damage each individual powerup has added to your build. This isn't nessesarily 100% accurate yet, but should give a pointer as to the power level of various skills. -- The main feature is the death recap, This shows who killed you, which attack killed you and the 5 most recent hits. -- Damage dealt is a scrollable list which allows the player to see how much damage each powerup ads to their damage total. -- Damage taken displays every damage taken throughout the run in order. Balance changes: Charged shot has recieved a quality of life adjustment and should now feel a lot better to fully charge. Slightly increased the max damage of charged shot. Slightly reduced the cooldown before a charged shot can hit the enemy. Damage adjusted on skeleton king in order to keep his damage in line with scaling. Damage adjusted for Googly to keep his damage in line with scaling. Increased the cost of roulet shops a bit more. Bug Fixes. Fixed a bug where some monsters wouldn't take Reflected damage. Fixed a bug where The damage of snails trail wouldn't scale. Fixed a visual bug with charged shot after piercing. Fixed an issue where some prefabs wouldn't get destroyed properly.