[h1][b]1.0.4 Patch Notes[/b][/h1]
[list]
[*] Update default key bindings for mouse and keyboard.
[*] Making sure new keybindings save properly between game sessions.
[*] Changing lock-on camera sensitivity for mouse and keyboard players to decrease accidental target switching, now proportional to mouse sensitivity.
[*] Decreasing input buffer from 0.5 seconds to 0.3seconds to reduce lag.
[*] Enabling Steam Cloud Sync for save files.
[*] Fixing enemy spawn issue with walls.
[*] Adding an enable/disable toggle for Hellboy's stylized walk cycle animation.
[*] Other bugs relating to lock on and animation clean ups.
[*] Fixes to Knife charm's teleportation distance.
[*] Fixes for menu navigation with "Game Options.
[*] Certain enemy special attacks now break lock on as intended.
[*] Players can hold 2 big keys
[*] Additional safety checks in procedural generation.
[/list]
[b]Balance changes to increase the overall difficulty curve:[/b]
[list]
[*] Heavy attack & Breakable Damage Increased for Act 2 and 3 enemies.
[*] Cooldown decreased for Intermediate, Advance & Expert Big Bads to make them more active while in combat.
[*] Behaviour Tree Update - Cooldown starts at the end of the attack state.
[*] Cheap attack have been made quicker.
[*] Bat Swarm and Toxic Attack does more Damage.
[*] Cheap Attacks have been rolled into Big Bad attack combos.
[*] New Combo Attack variants have been added to some Big Bads.
[*] Health, Toughness and Stun adjusted for some Big Bads (Spike Boar, Fox, Swarming Bat, Albino Bat, Flying Bat and Crawler)
[/list]