Version 1.0.4 is live!

[h1][b]1.0.4 Patch Notes[/b][/h1] [list] [*] Update default key bindings for mouse and keyboard. [*] Making sure new keybindings save properly between game sessions. [*] Changing lock-on camera sensitivity for mouse and keyboard players to decrease accidental target switching, now proportional to mouse sensitivity. [*] Decreasing input buffer from 0.5 seconds to 0.3seconds to reduce lag. [*] Enabling Steam Cloud Sync for save files. [*] Fixing enemy spawn issue with walls. [*] Adding an enable/disable toggle for Hellboy's stylized walk cycle animation. [*] Other bugs relating to lock on and animation clean ups. [*] Fixes to Knife charm's teleportation distance. [*] Fixes for menu navigation with "Game Options. [*] Certain enemy special attacks now break lock on as intended. [*] Players can hold 2 big keys [*] Additional safety checks in procedural generation. [/list] [b]Balance changes to increase the overall difficulty curve:[/b] [list] [*] Heavy attack & Breakable Damage Increased for Act 2 and 3 enemies. [*] Cooldown decreased for Intermediate, Advance & Expert Big Bads to make them more active while in combat. [*] Behaviour Tree Update - Cooldown starts at the end of the attack state. [*] Cheap attack have been made quicker. [*] Bat Swarm and Toxic Attack does more Damage. [*] Cheap Attacks have been rolled into Big Bad attack combos. [*] New Combo Attack variants have been added to some Big Bads. [*] Health, Toughness and Stun adjusted for some Big Bads (Spike Boar, Fox, Swarming Bat, Albino Bat, Flying Bat and Crawler) [/list]