Version 1.0.2 is out

The Dark Eye : Book of Heroes

Experience classical role-playing together with your friends in a co-op multiplayer RPG based on THE DARK EYE license that lets you engage in party-based adventures in the fantasy world of Aventuria.

For the past few days, we at Random Potion have been assessing, reproducing and fixing the most acute issues discovered since launch, and are now ready to launch version 1.0.2. Our priority right now is in fixing bugs, and that work is still ongoing. We do also follow the discussions and reviews here on Steam, and are in active talks with the publisher to determine the best steps forward. Thanks to everyone for the bug reports, constructive criticism and other feedback! Changelog: [list] [*] Fixed players with certain system locales (at least Norwegian Bokmål) being unable to progress beyond the main menu. [*] Fixed "Steam Default" language option not working. The game would always start in english, unless the "Deutsch" option was selected in the in-game options, instead of "Steam Default (Deutsch)". [*] Downtuned "Sleepwalker" disadvantage and reduced its proc chance. It will no longer teleport you miles away from the party, behind locked doors or, in one case of a misplaced spawn point, inside walls. [*] Show "Sleepwalker" floater on the affected character after resting finishes, to reduce confusion over the character having moved on his/her own. [*] Fixed the game being un-quittable when the player has no characters. [*] Reduced memory overhead from having multiple characters in your account. More work needs to be done on memory usage, but character count should no longer affect it as much. [*] Enemy loot (such as the dungeon exit key) is now spawned at the feet of the downed enemy. This should prevent it from ending up behind locked doors or at the bottom of a lake. [*] Regeneration is now shown in the Log while resting. [*] Elves can now acquire spells via character progression [*] Lower difficulty for the early adventures [*] Cultists are not as spell happy anymore [*] Enemies leave less traps [*] Removed Luck advantage from new characters (it has no function in game) [*] Henchmen finish combat before stabilising [*] Henchmen now react to 'Trap' map marker [*] Adventure Results screen layout fixed [*] Fixed personal quest triggering multiple times [*] Added tooltips to progression cards [*] Fixed movement speed from Axxeleratus never ending [*] Fixed “Fire And Brimstone” spell particles never ending [*] Fixed several ESC and System Menu bugs [/list]