[i]Swords and Sandals Spartacus[/i] has now been updated to version 1.0.1. The major change for this build is improved collision detection between Spartacus and the staircase tiles. Users on older machines were reporting Spartacus would sometimes fall through the floor or get stuck in walls.
This patch should *hopefully* fix that, but please let us know in the comments if you still find issues. We have not been able to duplicate the issue since the fix but that's not to say it still doesn't exist, so this is something we will continue to work on!
As always, we will continue to patch and improve Spartacus based on your feedback - thanks for playing the game and for the great reviews so far!
[b]Full patch notes[/b]
[list]
[*] Updated platform collisions - Spartacus should no longer fall through the floor on older systems
[*] Added Sound and Volume Sliders ( access from the Sound Settings on the Pause Screen)
[*] Fixed a bug where the player would sometimes go straight from the Mines Descent into the Lower Thurium Mines (players would miss out on two full levels, this is fixed ! )
[*] Remastered game audio ( lowered overall volume and improved sound mix )
[*] Improved Spartacus hitbox collisions
[*] Misc level design refinements and improvements
[*] New audio for Publicola Boss Battle
[*] Changed ambient audio for Crassus' Tower
[*] Changed default button for throw to Q on keyboard
[*] Other small misc bugfixes
[/list]
Cheers,
Whiskeybarrel Studios and eGames.com