Version 1.0.1 - Bug Fixes

Mable & The Wood

Hunt down massive beasts and, upon destroying them, shapeshift into their forms in order to use their powers to save or destroy the world. Players with less violent intent can find secret paths to complete Mable without killing anything, including bosses.

Hi everyone, The first patch is now live! It contains the following bug fixes: [list] [*] Fixed issue where exiting the bat cave to the right would spawn you at the wrong door [*] Fixed the camera breaking inside buildings [*] Fixed the issue where, when you killed the Quantum Pilgrim, you could spawn in a debug room (leading to the game crashing when you exit it) [*] Fixed a soft lock where you would spawn above the level in the caves [*] Fixed a crash caused by the darkness controller [*] Key barriers no longer pinch all of your keys (even after you've opened them, the cheeky blighters!) [*] Fixed various slowdown issues (main issue was the chase after the tower) [*] Fixed the weird random death loop at the start of the Prison Ship [*] Fixed the elevator switch that went missing at the bottom of the well [*] Fixed the crash when you found the hidden brother's house in the mountains [*] Fixed the eagle killing you when you spawn over the lava (mainly during the last boss fight) [*] Fixed the eagle collision, so it should no longer push you off the level and kill you D: [*] Same for the ghost form - no more getting trapped in random parts off the level [*] Prevented you from gaining the stone form multiple times (if you can get back to him - firstly, well done, that's tough - you just spawn at his dead body) [*] Boss key no longer spawns if you're attempting the pacifist route [*] Fixed skipping cutscenes spawning you at the top of the well [/list] That's it for this patch! I'm hoping to have the next patch ready tomorrow, which will be more focused on 'quality of life' fixes. These are the priority for now: [list] [*] Show your position on the map [*] More checkpoints in the harder areas (caves for example!) [*] Camera improvements, so you can see death coming a bit easier [/list] I'll also look at optimising further and improving the responsiveness of the fairy form when changing direction. Feel free to throw any other suggestions down in the comments and, if I don't already, I'll add them to the list! Thanks everyone, Andrew