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Disillusion ST

A strange journey throughout an elaborate labyrinth awaits, featuring hundreds of characters and happenings as you try to gather items that once brought happiness to others.

The game is here, but it is not the end. When I set out to make disillusion I had wanted to create an experience nobody would experience the same way, something I could add to for some time. I failed that, as the Frame work was not really there. This new game, disillusion ST, was set up for such an idea, meaning I could add to it continuously. Though I am working on a new project, eventually i will get achievements working on this new game. I don't quite know how to on rpg maker MZ.