VERSION 0.9.7.11h02 IS OUT NOW

Computer Tycoon

Computer Tycoon is a fairly complex Business Grand Strategy game about Computer Evolution. Start in the 70s, invent until 2034, create the best computer systems, upgrade your infrastructure, lead a team, and alter computer history! It is time to "Think Different"

Hello Tycoons, I've just enabled the latest version of the game for the default branch from the open test branch. [b]Thank you for the Support! Please leave a REVIEW if you like what I'm doing here as a solo developer, it really helps and means a lot to me![/b] The game has received a few patches since the big "Managers & Offices" update but I didn't post for them a normal announcement, so I will list here all the changes since then: [h1]Changes/Fixes[/h1] - The version fixes 2 office issues - and disables more buttons during the tutorial until you have already created your first computer, so the player has fewer chances to just randomly click around. I will still have to make many more modifications like this, but I wanted to upload this version because of the hotfix. - The last office did cover the upper menus - You were not able to go back from the time victory screen to the game (and potentially from others either) - I've replaced the old sliders on the hardware designers for clarity and the ability to edit the values manually - I've changed Billy Boy's skills as his loyalty problem could bankrupt companies where he was the partner. - I've added validation and a block on computer prices so that the player cannot release a computer with a too high price - so high that nobody would buy it - to avoid confusion. - I've improved the automatic hardware and computer copy naming to avoid very long names. - Many text corrections - There was a screen issue with the garage, so if you couldn't play, because you had no UI, it was hot-fixed after a few hours from the major update was released. [h1]What am I working on now?[/h1] [h2]Tutorial and UI improvements[/h2] At the moment I'm trying to polish the tutorial further as it is just too "loose" for many players, and not all actions have arrows showing exactly where they should click, etc. Also, some casual players have an assumption from the game's name and previous experience with Game Dev Tycoon that this game is also really simple - and then they have a lot of trouble understanding the complex systems of Computer Tycoon. I would like to help these players more and I'm looking for ways to achieve that. [h2]Design Types VS Demand[/h2] Also, in the current version of Computer Tycoon players have a feeling that the game does not really support having multiple computers from different computer designs. The idea behind the customer simulation is that a customer will decide to buy a computer according to his/her own needs, and the different design types should just have different attribute boosts during their polish period - so the player should use these plus the sliders and technology selection to really specialize his/her computers to fulfill the needs of different kinds of customers. Just because two computers are from a different design type, this let alone won't seriously affect their sales. A casual user will always buy the best casual computer on the market, they won't split between the PC and the HC fifty-fifty. Many players might feel that this separation should be way stronger between the different computers design types, especially portables, and handhelds - by default. Their demand should be (more) independent. I'm still not sure if I should just drastically increase the design type boost (and make them more differentiating as in earlier versions) or I should just separately run the market simulation for these products - or create a hybrid system, but I would like to change on the current system, simply because having more kinds of computers profitably is more fun, and players tend to not specialize their computers enough to make it happen on their own. The drawback of this will be that in that case players will be really forced to offer to have all the 4 types of computers (as soon as they are available) otherwise they will be at a disadvantage compared to the AI. [h2]Woman CEO characters[/h2] I've also decided to add 2 more woman CEO characters to the game. Connected to this, the more interesting part is that I will have to create later their texts and personality as well because with the next major update these "illustrations" won't be just illustrations, but characters as the player will be able to talk with the other CEOs and make deals with them. Imagine something similar to how this works in CIV games. These 3 things are the most important things I'm focusing on now next to bug fixing and polishing the UI. I have a lot of items on my to-do list for sure! [h1]Frequently Asked Questions and Other Information[/h1] Here is the game's [b]roadmap [/b]that we created together: [url=http://www.computertycoon.com/ROADMAP/Roadmap.html]LINK[/url] Around 70% of this is already implemented. For now, I will try to polish the current version further, and then the next major update will likely contain: - Talking/making agreements/trading parts with the opponents - More immersion with random events and potentially manager requests - The "CEO Stuff" screen, where you will be able to spend your billions This is the point when the game will reach 1.0, and I can start working on Localizations and Steam Integration, etc. If you'd like to know more about [b]localizations[/b]: [url=https://steamcommunity.com/app/686680/discussions/0/4510921146043834308/]LINK[/url] [b]You are the best guys! Please leave a REVIEW if you like what I'm doing, it really helps and means a lot![/b] [img]https://media.discordapp.net/attachments/576405958729793538/900644517315772416/garage.jpg?width=1618&height=910[/img] [img]https://media.discordapp.net/attachments/576405958729793538/900644660249231360/selectActiveTask.jpg?width=1618&height=910[/img] [img]https://media.discordapp.net/attachments/576405958729793538/900644888264208444/Office3.jpg?width=1618&height=910[/img] ###################################################################### Pictures from the future (not part of the advertised version) [img]https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30763913/fc6651d3c492b418889186f9acb18376f50327df.jpg[/img]