Version 0.7.1 is live!

[p][img src="{STEAM_CLAN_IMAGE}/45453173/c781c56707b0a2eeae2b5ecb4a28ab12451a9c29.png"][/img][/p][p][/p][p]Thank you everyone for your reports! We have made the following fixes and tweaks in this version:[/p][list][*][p]The HUD now persists when the game resets to the start. This should prevent issues with the HUD elements moving into the border art and sound effects disappearing after a restart.[/p][/*][*][p]In Bell Town's underground, the walls next to the levers now look like iron bars to visually communicate that they can be hit through the wall.[/p][/*][*][p]Adjusted the appearance of a wall in Battleship Aquamarine so that it no longer looks like it can be passed through.[/p][/*][*][p]Changed the way that time crystals slow down when spawned so that they no longer fly offscreen at higher framerates.[/p][/*][*][p]There is a mechanic that prevents Kronii from dying when a time crystal is travelling towards her. There is now a cooldown on this effect so that she no longer becomes completely immune to damage if the time crystal never reaches her.[/p][/*][*][p]When a cutscene begins, information about the previous music and camera boundaries will now be handled by the cutscene instead of the player object, which should prevent issues when a cutscene starts before the player spawns in.[/p][/*][/list]